Versió 1.1

This commit is contained in:
jaildoctor
2009-03-06 13:03:27 +00:00
commit ad553db1ae
34 changed files with 3491 additions and 0 deletions

116
PasswordController.cpp Normal file
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#include "PasswordController.h"
#include "const.h"
#include "fileManager.h"
PasswordController::PasswordController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager) {
drawManager = p_drawManager;
inputManager = p_inputManager;
musicManager = p_musicManager;
}
PasswordController::~PasswordController(void) {
}
bool PasswordController::Init() {
fondo = drawManager->LoadBitmap("prefase.gif");
cursor = drawManager->LoadFont("cursor.gif");
font = drawManager->LoadFont("fuente1.gif");
return true;
}
void PasswordController::Go(GameInfo *gameInfo) {
bool salir = false;
char tecla = -1;
char password[11] = " ";
char indice = 0;
if ( !Init() ) { salir = true; gameInfo->estado = ESTADO_SALIR; }
drawManager->Blit(0,0, fondo);
drawManager->Print(95, 80, font, 7, 5, "ESCRIU EL PASSWORD");
drawManager->FadeIn();
while ( !salir ) {
inputManager->Update();
drawManager->Blit(0,0, fondo);
drawManager->Print(95, 80, font, 7, 5, "ESCRIU EL PASSWORD");
drawManager->Print(123, 140, font, 7, 5, password);
drawManager->Flip();
if (inputManager->eixir) {
gameInfo->estado = ESTADO_SALIR;
salir = true;
}
if (inputManager->cualquierTecla && tecla == -1) {
if (inputManager->TeclaPulsada(SDLK_BACKSPACE) && indice > 0) {
indice--;
password[indice] = 32;
tecla = SDLK_BACKSPACE;
} else {
tecla = ObtenerTecla();
if (tecla != -1) {
password[indice] = tecla;
indice++;
if (indice == 10) {
gameInfo->fase = ObtenerFaseDePassword(password);
gameInfo->estado = ESTADO_SEQUENCIA;
salir = true;
}
}
}
}
if (inputManager->teclaSoltada) {
tecla = -1;
}
}
drawManager->FadeOut();
}
char PasswordController::ObtenerTecla() {
char tecla = -1;
for (int i=48; i<=57; i++) {
if (inputManager->TeclaPulsada(i)) tecla = i;
}
for (int i=97; i<=122; i++) {
if (inputManager->TeclaPulsada(i)) tecla = i-32;
}
return tecla;
}
int PasswordController::ObtenerFaseDePassword(char *password) {
int filesize = 0;
char *buffer = GetBufferFromResource("offsets.bal", &filesize);
int punter = 0;
bool salir = false;
char passFile[11] = " ";
int numPassword = 0;
while ( numPassword < 30 && !salir ) {
for (int i=0;i<10;i++) {
punter++;
passFile[i] = buffer[punter] - (101+i);
}
punter++;
salir = true;
for (int i=0;i<10;i++) {
if (passFile[i] != password[i]) salir = false;
}
numPassword++;
}
if (!salir) numPassword = 0;
return numPassword;
}
void PasswordController::Finalize(void) {
SDL_FreeSurface(fondo);
SDL_FreeSurface(cursor);
SDL_FreeSurface(font);
}