Versió 1.1
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36
SequenceController.h
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36
SequenceController.h
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#pragma once
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#include "SDL/SDL.h"
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#include "DrawManager.h"
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#include "InputManager.h"
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#include "MusicManager.h"
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#include "GameInfo.h"
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class SequenceController
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{
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public:
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SequenceController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager);
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~SequenceController(void);
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bool Init();
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void Go(GameInfo *pGameInfo);
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void Finalize(void);
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private:
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void ProcesarSecuencia(char *file);
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bool Esperar(Uint32 temps);
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void FadeIn(char *archivo);
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void Show(char *archivo);
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void Print(int x, int y, Uint32 color, char *texto);
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void Musica(char *archivo, int loop);
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void FadeOut();
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void FadeOutWithMusic();
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DrawManager *drawManager;
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InputManager *inputManager;
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MusicManager *musicManager;
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GameInfo *gameInfo;
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SDL_Surface *fondo;
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SDL_Surface *font;
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};
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