- [FIX] Ja se pot amagar i mostrar el cursor.
- [FIX] Arreglat error al carregar arxius zero_terminated. - [ONGOING] Un poc de treball en shaders més avançats.
This commit is contained in:
@@ -49,6 +49,7 @@ namespace shader
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
PFNGLUNIFORM2FPROC glUniform2f;
|
||||
|
||||
bool initGLExtensions() {
|
||||
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
|
||||
@@ -66,11 +67,12 @@ namespace shader
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
|
||||
glUniform2f = (PFNGLUNIFORM2FPROC)SDL_GL_GetProcAddress("glUniform2f");
|
||||
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glDeleteProgram && glLinkProgram && glValidateProgram && glGetProgramiv &&
|
||||
glGetProgramInfoLog && glUseProgram && glGetUniformLocation;
|
||||
glGetProgramInfoLog && glUseProgram && glGetUniformLocation && glUniform2f;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -205,6 +207,7 @@ namespace shader
|
||||
can_use_opengl = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
can_use_opengl = true;
|
||||
return true;
|
||||
}
|
||||
@@ -236,6 +239,9 @@ namespace shader
|
||||
glUseProgram(programId);
|
||||
}
|
||||
|
||||
//GLint loc = glGetUniformLocation(programId, "TextureSize");
|
||||
//glUniform2f(loc, 320, 256);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 1);
|
||||
@@ -265,6 +271,7 @@ namespace shader
|
||||
SDL_RenderTexture(renderer, backBuffer, NULL, &window);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
|
||||
int glerror = glGetError();
|
||||
if (glerror) { printf("GLERROR: %i\n", glerror); exit(1); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user