- [NEW] jshader (shader fan cosa rara en fullscreen)
- [NEW] jfile convertit - [NEW] jinput te en compte el ratio per a les coordenades en pantalla (falla en fullscreen, falta afegir offset) - [NEW] F1 escala avall la finestra - [NEW] F2 escala amunt la finestra - [NEW] F3 togglecha la pantalla completa - [NEW] F4 togglecha el shader
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@@ -63,8 +63,8 @@ int main(int argc, char *argv[])
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game::windowHasFocus = true;
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game::init();
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input::init(draw::getZoom());
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input::init();
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static unsigned int current_ticks = SDL_GetTicks();
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bool should_exit=false;
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@@ -84,7 +84,22 @@ int main(int argc, char *argv[])
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}
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if (e.type==SDL_EVENT_KEY_UP)
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{
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input::updateKeypressed(e.key.scancode);
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switch (e.key.scancode) {
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case SDL_SCANCODE_F1:
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draw::setZoom(draw::getZoom()-1);
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break;
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case SDL_SCANCODE_F2:
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draw::setZoom(draw::getZoom()+1);
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break;
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case SDL_SCANCODE_F3:
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draw::setFullscreen(!draw::getFullscreen());
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break;
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case SDL_SCANCODE_F4:
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draw::toggleShader();
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break;
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default:
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input::updateKeypressed(e.key.scancode);
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}
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}
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if (e.type==SDL_EVENT_MOUSE_BUTTON_UP)
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{
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