- Comencem a treballar en el gamestate de les sequencies

This commit is contained in:
2023-10-11 20:04:39 +02:00
parent e00e94ce15
commit d3f413ebbb
2 changed files with 96 additions and 0 deletions

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#include "gamestate_sequence.h"
#include "jgame.h"
#include "jfile.h"
#include "jinput.h"
#include "jdraw.h"
#include <string>
#include <SDL2/SDL.h>
#define DIAPO_ESPERAR 0
#define DIAPO_FADEIN 1
#define DIAPO_SHOW 2
#define DIAPO_PRINT 3
#define DIAPO_MUSICA 4
#define DIAPO_FADEOUT 5
#define DIAPO_FADEMUSIC 6
namespace gamestate
{
namespace sequence
{
int num_diapositives = 0;
const char *sequence_file = nullptr;
uint32_t wait_until = 0;
bool loop()
{
if (wait_until>0 && SDL_GetTicks() < wait_until)
{
if (input::anyKey() || input::mouseBtn(1))
{
wait_until=0;
}
else
{
return true;
}
}
const char tipo_diapositiva = *(sequence_file++);
switch ( tipo_diapositiva )
{
case DIAPO_ESPERAR:
const uint32_t wait_time = (uint16_t)((uint8_t(*(sequence_file++)) << 8) + uint8_t(*(sequence_file++)));
wait_until = SDL_GetTicks() + wait_time;
break;
case DIAPO_FADEIN:
{
uint8_t tamanyCadena = *(sequence_file++);
char *filename = (char *)malloc(tamanyCadena + 1);
for (int i=0; i<tamanyCadena; i++) filename[i] = *(sequence_file++);
filename[tamanyCadena] = '\0';
draw::surface *pic = draw::loadSurface(filename);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
free(filename);
draw::fadein();
break;
}
}
}
void init()
{
const int fase = game::getConfig("fase");
std::string filename;
switch (fase)
{
case -1: filename = "seqIN.seq"; break;
case 0: filename = "seq00.seq"; break;
case 5: filename = "seq05.seq"; break;
case 10: filename = "seq10.seq"; break;
case 15: filename = "seq15.seq"; break;
case 20: filename = "seq20.seq"; break;
case 25: filename = "seq25.seq"; break;
case 30: filename = "seq30.seq"; break;
}
int filesize;
sequence_file = file::getFileBuffer(filename, filesize);
num_diapositives = *(sequence_file++);
game::setState(&gamestate::sequence::loop);
}
}
}

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#pragma once
namespace gamestate
{
namespace sequence
{
void init();
}
}