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11 changed files with 293 additions and 236 deletions

59
source/aux_font.cpp Normal file
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@@ -0,0 +1,59 @@
#include "aux_font.h"
#include "jgame.h"
namespace font
{
static draw::surface *font1 = nullptr;
static draw::surface *font2 = nullptr;
static int mode = font::type::normal;
void init()
{
font::font1 = draw::loadSurface("fuente1.gif");
font::font2 = draw::loadSurface("fuente2.gif");
}
void selectFont(const int which)
{
font::mode = which;
}
void setColor(const int color)
{
switch (color) {
case font::color::white: draw::setPaletteEntry(63, 255, 255, 255); break;
case font::color::red: draw::setPaletteEntry(63, 255, 0, 0); break;
case font::color::green: draw::setPaletteEntry(63, 0, 255, 0); break;
case font::color::blue: draw::setPaletteEntry(63, 0, 0, 255); break;
}
}
void print(const int x, const int y, const std::string text)
{
draw::setSource(font::mode == font::type::colored ? font::font2 : font::font1);
draw::setTrans(0);
if (font::mode == font::type::fade) for (int i=64;i<=67;++i) draw::swapcol(i, i+4);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
if (font::mode == font::type::colored)
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
else
draw::draw(x+i*7, y, 5, 5, (int(chr)-32)*7, 0);
}
for (int i=64;i<=67;++i) draw::restorecol(i);
draw::setTrans(255);
}
void print(const int x, const int y, const int num)
{
const char txt[3] = { char(num/10 + 48), char(num%10 + 48), 0 };
print(x, y, txt);
}
}

28
source/aux_font.h Normal file
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@@ -0,0 +1,28 @@
#pragma once
#include <string>
namespace font
{
namespace type
{
const int normal = 0;
const int colored = 1;
const int fade = 2;
}
namespace color
{
const int white = 0;
const int red = 1;
const int green = 2;
const int blue = 3;
}
void init();
void selectFont(const int which);
void setColor(const int color);
void print(const int x, const int y, const std::string text);
void print(const int x, const int y, const int num);
}

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@@ -11,7 +11,6 @@ namespace gamestate
bool loop();
void init()
{
exit = 0;
@@ -22,8 +21,6 @@ namespace gamestate
audio::playMusic(audio::loadMusic("mus3.ogg"));
}
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::fadein();
game::setState(&gamestate::menu::loop);

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@@ -1,28 +1,34 @@
#include "gamestates.h"
#include "jgame.h"
#include <string>
#define POSTFASE_INITIAL 0
#define POSTFASE_VICTORIA 1
#define POSTFASE_PASSWORD 2
#include "aux_font.h"
namespace gamestate
{
namespace postfase
{
namespace state
{
const int initial = 0;
const int victoria = 1;
const int password = 2;
}
// Variables del gamestate
static int sub_state = POSTFASE_INITIAL;
static int sub_state = postfase::state::initial;
void init_victoria();
void init_password();
void initVictoria();
void initPassword();
bool loop();
void drawText(const int x, const int y, const uint8_t color, std::string text);
char *ObtenerPasswordDeFase();
std::string getPassword();
void init()
{
sub_state = POSTFASE_INITIAL;
sub_state = postfase::state::initial;
font::selectFont(font::type::colored);
font::setColor(font::color::red);
if (game::getConfig("fase") == 30) {
gamestate::sequence::init();
@@ -33,34 +39,21 @@ namespace gamestate
}
if (game::getConfig("fase") % 5 == 0) {
gamestate::postfase::init_victoria();
gamestate::postfase::initVictoria();
} else {
gamestate::postfase::init_password();
gamestate::postfase::initPassword();
}
}
void init_victoria()
void initVictoria()
{
sub_state = POSTFASE_VICTORIA;
sub_state = postfase::state::victoria;
draw::surface *fondo = nullptr;
switch (game::getConfig("fase")) {
case 5:
fondo = draw::loadSurface("final01.GIF", true);
break;
case 10:
fondo = draw::loadSurface("final02.GIF", true);
break;
case 15:
fondo = draw::loadSurface("final03.GIF", true);
break;
case 20:
fondo = draw::loadSurface("final04.GIF", true);
break;
case 25:
fondo = draw::loadSurface("final05.GIF", true);
break;
}
char filename[12] = "final00.GIF";
filename[6]= game::getConfig("fase") / 5;
fondo = draw::loadSurface(filename, true);
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
@@ -69,19 +62,18 @@ namespace gamestate
game::setState(gamestate::postfase::loop);
}
void init_password()
void initPassword()
{
sub_state = POSTFASE_PASSWORD;
sub_state = postfase::state::password;
draw::surface *fondo = draw::loadSurface("postfase.gif", true);
char *password = ObtenerPasswordDeFase();
std::string password = getPassword();
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
drawText(175, 166, 1, password);
free(password);
font::print(175, 166, password);
draw::fadein();
game::setState(gamestate::postfase::loop);
@@ -98,8 +90,8 @@ namespace gamestate
if (salir)
{
salir = false;
if (sub_state == POSTFASE_VICTORIA) {
gamestate::postfase::init_password();
if (sub_state == postfase::state::victoria) {
gamestate::postfase::initPassword();
} else {
gamestate::sequence::init();
}
@@ -115,41 +107,14 @@ namespace gamestate
return true;
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
std::string getPassword()
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
switch (color) {
case 0: draw::setPaletteEntry(63, 255, 255, 255); break;
case 1: draw::setPaletteEntry(63, 255, 0, 0); break;
case 2: draw::setPaletteEntry(63, 0, 255, 0); break;
case 3: draw::setPaletteEntry(63, 0, 0, 255); break;
}
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::freeSurface(pic);
draw::render();
}
char *ObtenerPasswordDeFase()
{
int filesize = 0;
const char *buffer = file::getFileBuffer("offsets.bal", &filesize);
char *buffer = file::getFileBuffer("offsets.bal");
int punter = (game::getConfig("fase")-1)*11;
char *passFile = (char*)malloc(11);
for (int i=0;i<10;i++) {
punter++;
passFile[i] = uint8_t(buffer[punter]) - (101+i);
}
char passFile[11];
for (int i=0;i<10;i++) passFile[i] = uint8_t(buffer[++punter]) - (101+i);
free(buffer);
return passFile;
}

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@@ -1,6 +1,8 @@
#include "gamestates.h"
#include "jgame.h"
#include <string>
#include "aux_font.h"
#include "proc_mapa.h"
namespace gamestate
{
@@ -9,30 +11,35 @@ namespace gamestate
// Variables del gamestate
draw::surface *fondo = nullptr;
draw::surface *cursor = nullptr;
draw::surface *font = nullptr;
uint8_t num_arounders = 0;
uint8_t arounders_necessaris = 0;
// Mètodes del gamestate
void carregarMapa();
std::string formatejar(const int numero);
void drawText(const int x, const int y, std::string text);
bool loop();
void init()
{
// Carrega el gif del fondo
fondo = draw::loadSurface("prefase.gif", true);
cursor = draw::loadSurface("cursor.gif");
font = draw::loadSurface("fuente1.gif");
//int size=0;
//uint32_t *font_pal = draw::loadPalette("fuente1.gif", &size);
//draw::setPalette(font_pal+1, 5, 80);
// Carrega el mapa
mapa::carregar();
carregarMapa();
// Pinta el text en el fondo
draw::setDestination(fondo);
font::selectFont(font::type::normal);
font::print(130, 60, "NIVELL");
font::print(179, 60, game::getConfig("fase")+1);
font::print(80, 100, mapa::arounders::totals);
font::print(101, 100, "AROUNDERS DISPONIBLES");
font::print(80, 110, mapa::arounders::necessaris);
font::print(101, 110, "AROUNDERS NECESSARIS");
draw::setDestination(nullptr);
// Comencem el bucle
draw::fadein();
game::setState(gamestate::prefase::loop);
}
@@ -41,27 +48,12 @@ namespace gamestate
{
static bool salir = false;
const int x = input::mouseX();
const int y = input::mouseY();
draw::setTrans(255);
draw::setSource(fondo);
draw::draw(0, 0, 320, 200, 0, 0);
draw::setTrans(0);
draw::setSource(font);
drawText(130, 60, "NIVELL");
drawText(179, 60, formatejar(game::getConfig("fase")+1));
drawText(80, 100, formatejar(num_arounders));
drawText(101, 100, "AROUNDERS DISPONIBLES");
drawText(80, 110, formatejar(arounders_necessaris));
drawText(101, 110, "AROUNDERS NECESSARIS");
draw::setSource(cursor);
draw::draw(x, y, cursor->w, cursor->h, 0, 0);
draw::draw(input::mouseX(), input::mouseY(), cursor->w, cursor->h, 0, 0);
draw::render();
@@ -83,49 +75,5 @@ namespace gamestate
return true;
}
void carregarMapa()
{
int filesize = 0;
char *buffer = file::getFileBuffer("MAPES.BAL", &filesize);
char *punter = buffer + (game::getConfig("fase") * 212) + 3;
num_arounders = *(punter++);
arounders_necessaris = *punter;
free(buffer);
}
std::string formatejar(const int numero)
{
char resultat[3];
if (numero > 9) {
resultat[0] = (numero / 10) + 48;
resultat[1] = (numero % 10) + 48;
} else {
resultat[0] = 48;
resultat[1] = (numero % 10) + 48;
}
resultat[2] = '\0';
return std::string(resultat);
}
void drawText(const int x, const int y, std::string text)
{
draw::setSource(font);
draw::setTrans(0);
//for (int i=1;i<=5;++i) draw::swapcol(i, 79+i);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 5, 5, (int(chr)-32)*7, 0);
}
//for (int i=1;i<=5;++i) draw::restorecol(i);
}
}
}

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@@ -2,14 +2,7 @@
#include "jgame.h"
#include <string>
#include <SDL2/SDL.h>
#define DIAPO_ESPERAR 0
#define DIAPO_FADEIN 1
#define DIAPO_SHOW 2
#define DIAPO_PRINT 3
#define DIAPO_MUSICA 4
#define DIAPO_FADEOUT 5
#define DIAPO_FADEMUSIC 6
#include "aux_font.h"
namespace gamestate
{
@@ -19,17 +12,16 @@ namespace gamestate
uint32_t wait_until = 0;
void drawPic(std::string filename);
void drawText(const int x, const int y, const uint8_t color, std::string text);
bool loop();
void init()
{
draw::setTrans(255);
const int fase = game::getConfig("fase");
font::selectFont(font::type::colored);
std::string filename;
switch (fase)
switch (game::getConfig("fase"))
{
case -1: filename = "seqIN.txt"; break;
case 0: filename = "seq00.txt"; break;
@@ -39,11 +31,10 @@ namespace gamestate
case 20: filename = "seq20.txt"; break;
case 25: filename = "seq25.txt"; break;
case 30: filename = "seq30.txt"; break;
default: gamestate::prefase::init();
default: gamestate::prefase::init(); return; break;
}
int filesize;
sequence_file = file::getFilePointer(filename, &filesize);
sequence_file = file::getFilePointer(filename);
game::setState(&gamestate::sequence::loop);
}
@@ -54,6 +45,7 @@ namespace gamestate
draw::render();
return true;
}
if ( (wait_until > 0) && (SDL_GetTicks() < wait_until) )
{
if (input::anyKeyPressed() || input::mouseBtn(1)) {
@@ -87,30 +79,26 @@ namespace gamestate
std::string command(text);
if (command=="ESPERAR") {
//int res =
fscanf(sequence_file, "%i", &val);
printf("ESPERAR %i\n", val);
wait_until = SDL_GetTicks() + val;
} else if (command=="FADEIN") {
//int res =
fscanf(sequence_file, " '%[^']'", text);
drawPic(text);
draw::fadein();
} else if (command=="SHOW") {
//int res =
fscanf(sequence_file, " '%[^']'", text);
drawPic(text);
draw::render();
} else if (command=="PRINT") {
//int res =
fscanf(sequence_file, " %i %i %i '%[^']'", &x, &y, &val, text);
drawText(x, y, val, text);
font::setColor(val);
font::print(x, y, text);
} else if (command=="PLAYMUSIC") {
//int res =
fscanf(sequence_file, " '%[^']'", text);
audio::loadMusic(text);
audio::playMusic();
@@ -135,27 +123,5 @@ namespace gamestate
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
switch (color) {
case 0: draw::setPaletteEntry(63, 255, 255, 255); break;
case 1: draw::setPaletteEntry(63, 255, 0, 0); break;
case 2: draw::setPaletteEntry(63, 0, 255, 0); break;
case 3: draw::setPaletteEntry(63, 0, 0, 255); break;
}
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::freeSurface(pic);
draw::render();
}
}
}

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@@ -1,5 +1,6 @@
#include "jgame.h"
#include "gamestates.h"
#include "aux_font.h"
void game::init()
{
@@ -7,6 +8,8 @@ void game::init()
input::init(3);
audio::init();
font::init();
game::setUpdateTicks(16);
game::setConfig("fase", -1);

103
source/proc_mapa.cpp Normal file
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@@ -0,0 +1,103 @@
#include "proc_mapa.h"
#include "jgame.h"
#include <stdio.h>
namespace mapa
{
namespace arounders
{
int orientacio_inicial {0};
int totals {0};
int necessaris {0};
int arrivats {0};
int eixits {0};
int morts {0};
}
namespace accions
{
int parar {0};
int cavar {0};
int escalar {0};
int perforar {0};
int escalera {0};
int pasarela {0};
int corda {0};
}
int ini_x, ini_y;
int fin_x, fin_y;
int velocitat;
draw::surface *mapa = nullptr;
//SDL_Surface *boto;
int contador;
void carregar()
{
FILE *f = file::getFilePointer("mapes.txt");
//const int fase = game::getConfig("fase");
int val;
do {
fscanf(f, "LEVEL %i", &val);
} while (val != game::getConfig("fase"));
int tileset=0;
fscanf(f, "tileset = %i", &tileset);
fscanf(f, "orientacio = %i", &arounders::orientacio_inicial);
fscanf(f, "arounders = %i", &arounders::totals);
fscanf(f, "necessaris = %i", &arounders::necessaris);
fscanf(f, "parar = %i", &accions::parar);
fscanf(f, "cavar = %i", &accions::cavar);
fscanf(f, "escalar = %i", &accions::escalar);
fscanf(f, "perforar = %i", &accions::perforar);
fscanf(f, "escalera = %i", &accions::escalera);
fscanf(f, "pasarela = %i", &accions::pasarela);
fscanf(f, "corda = %i", &accions::corda);
fscanf(f, "inici = %i %i", &ini_x, &ini_y);
fscanf(f, "final = %i %i", &fin_x, &fin_y);
//int tilemap[200];
//for (int y=0; y<10; ++y) for (int x=0; x<10; ++x) fscanf(f, "%i", &tilemap[x+y*20]);
draw::surface *tiles = draw::loadSurface("tiles.gif");
draw::setSource(tiles);
if (mapa) draw::freeSurface(mapa);
mapa = draw::createSurface(320, 200);
draw::setDestination(mapa);
for (int y=0; y<10; ++y)
for (int x=0; x<10; ++x)
{
int tile; fscanf(f, "%i", &tile);
if (tile > 0) draw::draw(x*16, y*16, 16, 16, (tile-1)*16, tileset*16);
}
draw::freeSurface(tiles);
fclose(f);
draw::surface *marcador = draw::loadSurface("marcador.gif");
draw::setSource(marcador);
draw::draw(0, 165, marcador->w, marcador->h, 0, 0);
draw::freeSurface(marcador);
}
char *formatejar(int numero);
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}

35
source/proc_mapa.h Normal file
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@@ -0,0 +1,35 @@
#pragma once
namespace mapa
{
namespace arounders
{
extern int orientacio_inicial;
extern int totals;
extern int necessaris;
extern int arrivats;
extern int eixits;
extern int morts;
}
namespace accions
{
extern int parar;
extern int cavar;
extern int escalar;
extern int perforar;
extern int escalera;
extern int pasarela;
extern int corda;
}
void carregar();
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}

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@@ -1,36 +0,0 @@
#include "proc_marcador.h"
namespace marcador
{
int orientacioInicial;
int numArounders;
int AroundersNec;
int numAroundersArrivats;
int numAroundersEixits;
int numAroundersMorts;
int numParar;
int numCavar;
int numEscalar;
int numPerforar;
int numEscalera;
int numPasarela;
int numCorda;
int velocitat;
//SDL_Surface *boto;
int contador;
char *formatejar(int numero);
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}

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@@ -1,11 +0,0 @@
#pragma once
namespace marcador
{
void pintar(int accio, int prevista);
int procesar(int mousex, int mousey);
void setAroundersNum(const int orient, const int total, const int necessaris);
void setActions(const int parar, const int cavar, const int escalar, const int perforar, const int escalera, const int pasarela, const int corda);
}