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5 changed files with 181 additions and 33 deletions

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@@ -0,0 +1,160 @@
#include "gamestates.h"
#include "jgame.h"
#include <string>
#define POSTFASE_INITIAL 0
#define POSTFASE_VICTORIA 1
#define POSTFASE_PASSWORD 2
namespace gamestate
{
namespace postfase
{
// Variables del gamestate
static int sub_state = POSTFASE_INITIAL;
void init_victoria();
void init_password();
bool loop();
void drawText(const int x, const int y, const uint8_t color, std::string text);
char *ObtenerPasswordDeFase();
void init()
{
sub_state = POSTFASE_INITIAL;
if (game::getConfig("fase") == 30) {
gamestate::sequence::init();
return;
} else {
audio::loadMusic("mus3.mp3");
audio::playMusic();
}
if (game::getConfig("fase") % 5 == 0) {
gamestate::postfase::init_victoria();
} else {
gamestate::postfase::init_password();
}
}
void init_victoria()
{
sub_state = POSTFASE_VICTORIA;
draw::surface *fondo = nullptr;
switch (game::getConfig("fase")) {
case 5:
fondo = draw::loadSurface("final01.GIF", true);
break;
case 10:
fondo = draw::loadSurface("final02.GIF", true);
break;
case 15:
fondo = draw::loadSurface("final03.GIF", true);
break;
case 20:
fondo = draw::loadSurface("final04.GIF", true);
break;
case 25:
fondo = draw::loadSurface("final05.GIF", true);
break;
}
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
draw::fadein();
game::setState(gamestate::postfase::loop);
}
void init_password()
{
sub_state = POSTFASE_PASSWORD;
draw::surface *fondo = draw::loadSurface("postfase.gif", true);
char *password = ObtenerPasswordDeFase();
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
drawText(175, 166, 1, password);
free(password);
draw::fadein();
game::setState(gamestate::postfase::loop);
}
bool loop()
{
static bool salir = false;
draw::render();
if (draw::isfading()) return true;
if (salir)
{
salir = false;
if (sub_state == POSTFASE_VICTORIA) {
gamestate::postfase::init_password();
} else {
gamestate::sequence::init();
}
return true;
}
if (input::anyKeyPressed() || input::mouseBtn(1))
{
draw::fadeout();
salir = true;
return true;
}
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
}
char *ObtenerPasswordDeFase()
{
int filesize = 0;
const char *buffer = file::getFileBuffer("offsets.bal", filesize);
int punter = (game::getConfig("fase")-1)*11;
char *passFile = (char*)malloc(11);
for (int i=0;i<10;i++) {
punter++;
passFile[i] = uint8_t(buffer[punter]) - (101+i);
}
return passFile;
}
}
}

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@@ -39,6 +39,7 @@ namespace gamestate
case 20: filename = "seq20.txt"; break;
case 25: filename = "seq25.txt"; break;
case 30: filename = "seq30.txt"; break;
default: gamestate::prefase::init();
}
int filesize;
@@ -106,7 +107,8 @@ namespace gamestate
} else if (command=="PLAYMUSIC") {
int res = fscanf(sequence_file, " '%[^']'", text);
audio::playMusic(audio::loadMusic(text));
audio::loadMusic(text);
audio::playMusic();
} else if (command=="FADEOUT") {
draw::fadeout();

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@@ -5,4 +5,5 @@ namespace gamestate
namespace sequence { void init(); }
namespace menu { void init(); }
namespace prefase { void init(); }
namespace postfase { void init(); }
}

View File

@@ -13,6 +13,9 @@ namespace audio
{
}; // Dummy structs
static char *buffer = nullptr;
static Mix_Music *music = nullptr;
// Inicialitza el sistema de só
void init()
{
@@ -32,25 +35,25 @@ namespace audio
}
// Carrega un arxiu de música en format OGG
music *loadMusic(const std::string filename)
const bool loadMusic(const std::string filename)
{
if (music != nullptr) {
Mix_FreeMusic(music);
free(buffer);
}
int filesize=0;
char *buffer = file::getFileBuffer(filename, filesize);
const Mix_Music* m = Mix_LoadMUS_RW(SDL_RWFromMem(buffer, filesize), 1);
buffer = file::getFileBuffer(filename, filesize);
music = Mix_LoadMUS_RW(SDL_RWFromMem(buffer, filesize), 1);
if (m==nullptr) return nullptr;
if (music==nullptr) return false;
music *mus = (music *)malloc(sizeof(music));
mus->buffer = buffer;
mus->music = (void*)m;
return mus;
return true;
}
// Comença a reproduïr la música en questió
void playMusic(const music *mus, const int loop)
void playMusic(const int loop)
{
if (Mix_PlayMusic((Mix_Music *)mus->music, loop) == -1) {
if (Mix_PlayMusic(music, loop) == -1) {
printf("Failed Mix_PlayMusic()\n");
}
}
@@ -96,14 +99,6 @@ namespace audio
}
}
// Allibera una música
void deleteMusic(music *mus)
{
Mix_FreeMusic((Mix_Music *)mus->music);
free(mus->buffer);
free(mus);
}
// Carrega un só des d'un arxiu WAV
const sound *loadSound(const std::string filename)
{

View File

@@ -23,11 +23,6 @@ namespace audio
// Estructures per a gestionar música i só
struct sound;
struct music
{
char *buffer;
void *music;
};
/// @brief Inicialitza el sistema de só
void init();
@@ -37,13 +32,12 @@ namespace audio
/// @brief Carrega un arxiu de música en format OGG
/// @param filename nom de l'arxiu
/// @return punter a la música
music *loadMusic(const std::string filename);
/// @return true si tot be, false si ha fallat
const bool loadMusic(const std::string filename);
/// @brief Comença a reproduïr la música en questió
/// @param mus punter a la música
/// @param loop quants bucles farà (-1=infinit, 0=no repeteix, 1=repeteix 1 vegada...)
void playMusic(const music *mus, const int loop = -1);
void playMusic(const int loop = -1);
/// @brief Pausa la música que està sonant ara
void pauseMusic();
@@ -61,10 +55,6 @@ namespace audio
/// @return estat actual de la música (MUSIC_INVALID, MUSIC_PLAYING, MUSIC_PAUSED o MUSIC_STOPPED)
const music_state getMusicState();
/// @brief Allibera una música
/// @param mus punter a la música a alliberar
void deleteMusic(music *mus);
/// @brief Carrega un só des d'un arxiu WAV
/// @param filename nom de l'arxiu
/// @return un punter al só