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3 Commits

Author SHA1 Message Date
7b40d4fad4 - Continua el treball amb el gamestate_sequencia. 2023-10-12 09:49:10 +02:00
eb5e2abf75 - [NEW] draw::fadein()
- retocat draw::fadeout()
2023-10-12 09:48:36 +02:00
d33db04d3b - [NEW] audio::fadeoutMusic()
- playMusic() ara accepta const music com a paràmetre.
2023-10-12 09:48:03 +02:00
4 changed files with 110 additions and 26 deletions

View File

@@ -3,6 +3,7 @@
#include "jfile.h"
#include "jinput.h"
#include "jdraw.h"
#include "jaudio.h"
#include <string>
#include <SDL2/SDL.h>
@@ -22,6 +23,38 @@ namespace gamestate
const char *sequence_file = nullptr;
uint32_t wait_until = 0;
uint8_t getByte()
{
return *(sequence_file++);
}
uint16_t getWord()
{
return (getByte() << 8) + getByte();
}
std::string getString()
{
uint8_t tamanyCadena = getByte();
char filename[256];
for (int i=0; i<tamanyCadena; i++) filename[i] = getByte();
filename[tamanyCadena] = '\0';
return std::string(filename);
}
void drawPic(std::string filename)
{
draw::surface *pic = draw::loadSurface(filename);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
}
bool loop()
{
if (wait_until>0 && SDL_GetTicks() < wait_until)
@@ -40,23 +73,31 @@ namespace gamestate
switch ( tipo_diapositiva )
{
case DIAPO_ESPERAR:
const uint32_t wait_time = (uint16_t)((uint8_t(*(sequence_file++)) << 8) + uint8_t(*(sequence_file++)));
wait_until = SDL_GetTicks() + wait_time;
wait_until = SDL_GetTicks() + getWord();
break;
case DIAPO_FADEIN:
{
uint8_t tamanyCadena = *(sequence_file++);
char *filename = (char *)malloc(tamanyCadena + 1);
for (int i=0; i<tamanyCadena; i++) filename[i] = *(sequence_file++);
filename[tamanyCadena] = '\0';
draw::surface *pic = draw::loadSurface(filename);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
free(filename);
drawPic(getString());
draw::fadein();
wait_until = SDL_GetTicks() + 250;
break;
case DIAPO_SHOW:
drawPic(getString());
break;
case DIAPO_PRINT:
drawText(getWord(), getWord(), getByte(), getString());
break;
case DIAPO_MUSICA:
audio::playMusic(audio::loadMusic(getString()));
break;
case DIAPO_FADEOUT:
draw::fadeout();
wait_until = SDL_GetTicks() + 250;
break;
case DIAPO_FADEMUSIC:
draw::fadeout();
audio::fadeoutMusic();
wait_until = SDL_GetTicks() + 250;
break;
}
}
}

View File

@@ -35,7 +35,7 @@ namespace audio
}
// Comença a reproduïr la música en questió
void playMusic(music *mus, const int loop)
void playMusic(const music *mus, const int loop)
{
Mix_PlayMusic((Mix_Music *)mus, loop);
}
@@ -58,6 +58,12 @@ namespace audio
Mix_HaltMusic();
}
// Para la música que estava sonant fent un fade
void fadeoutMusic()
{
Mix_FadeOutMusic(250);
}
// Obté el estat actual de la música
const music_state getMusicState()
{

View File

@@ -39,7 +39,7 @@ namespace audio
/// @brief Comença a reproduïr la música en questió
/// @param mus punter a la música
/// @param loop quants bucles farà (-1=infinit, 0=no repeteix, 1=repeteix 1 vegada...)
void playMusic(music *mus, const int loop = -1);
void playMusic(const music *mus, const int loop = -1);
/// @brief Pausa la música que està sonant ara
void pauseMusic();
@@ -50,6 +50,9 @@ namespace audio
/// @brief Para la música que estava sonant
void stopMusic();
/// @brief Para la música que estava sonant fent un fade
void fadeoutMusic();
/// @brief Obté el estat actual de la música
/// @return estat actual de la música (MUSIC_INVALID, MUSIC_PLAYING, MUSIC_PAUSED o MUSIC_STOPPED)
const music_state getMusicState();

View File

@@ -22,6 +22,7 @@ namespace draw
surface *pushedSource = nullptr; // Punter a la superficie d'oritge que s'ha pushat
uint32_t palette[256]; // La paleta de colors
uint32_t aux_palette[256]; // La paleta de colors
uint8_t color_indices[256]; // Indices dels colors per defecte
uint8_t sel_color = 0; // Color seleccionat per defecte
uint8_t transparent = 0; // El color transparent
@@ -353,24 +354,57 @@ namespace draw
vline(x+w-1,y,h);
}
bool decPalEntry(const uint8_t index, const uint8_t val)
{
const uint32_t entry = palette[index];
uint8_t r = (entry >> 16) & 0xff;
uint8_t g = (entry >> 8) & 0xff;
uint8_t b = entry & 0xff;
r = r>=val ? r-val : 0;
g = g>=val ? g-val : 0;
b = b>=val ? b-val : 0;
palette[index] = (r << 16) + (g << 8) + b;
return palette[index] != 0;
}
bool incPalEntry(const uint8_t index, const uint8_t val)
{
const uint32_t entry = palette[index];
uint8_t r = (entry >> 16) & 0xff;
uint8_t g = (entry >> 8) & 0xff;
uint8_t b = entry & 0xff;
const uint32_t dest_entry = aux_palette[index];
const uint8_t dr = (dest_entry >> 16) & 0xff;
const uint8_t dg = (dest_entry >> 8) & 0xff;
const uint8_t db = dest_entry & 0xff;
r = (r+val > dr) ? dr : r+val;
g = (g+val > dg) ? dg : g+val;
b = (b+val > db) ? db : b+val;
palette[index] = (r << 16) + (g << 8) + b;
return palette[index] != aux_palette[index];
}
void fadein()
{
if (!fading_in) {
for (int i=0;i<256;++i) {
aux_palette[i] = palette[i];
palette[i] = 0;
}
}
fading_in = false;
for (int i=0; i<256; ++i) if (incPalEntry(i, 16)) fading_in = true;
}
void fadeout()
{
fading_out = false;
for (int i=0; i<256; ++i)
{
// [TODO] ARREGLAR, les entrades en la paleta son uint32_t, hi ha que separar en rgba i decrementar cada canal per separat
if (palette[i] > 16) {
palette[i] = palette[i]-16;
fading_out = true;
} else {
palette[i] = 0;
}
}
for (int i=0; i<256; ++i) if (decPalEntry(i, 16)) fading_out = true;
}
void print(const char* text, const int x, const int y, const Uint8 color, const Uint8 borde)