#include "gamestates.h" #include "../japi/game.h" #include #include #include "../aux/font.h" namespace gamestate { namespace sequence { FILE *sequence_file = nullptr; uint32_t wait_until = 0; void drawPic(std::string filename); bool loop(); void init() { font::selectFont(font::type::colored); std::string filename; switch (game::getConfig("fase")) { case -1: filename = "seqIN.txt"; break; case 0: filename = "seq00.txt"; break; case 5: filename = "seq05.txt"; break; case 10: filename = "seq10.txt"; break; case 15: filename = "seq15.txt"; break; case 20: filename = "seq20.txt"; break; case 25: filename = "seq25.txt"; break; case 30: filename = "seq30.txt"; break; default: gamestate::prefase::init(); return; break; } int size; sequence_file = file::getFilePointer(filename.c_str(), size); game::setState(&gamestate::sequence::loop); } bool loop() { if (draw::isfading()) { draw::render(); return true; } if ( (wait_until > 0) && (SDL_GetTicks() < wait_until) ) { if (input::anyKeyPressed() || input::mouseBtn(1)) { wait_until=0; if (input::keyPressed(SDL_SCANCODE_ESCAPE)) fseek(sequence_file, 0, SEEK_END); } else { draw::render(); return true; } } if (feof(sequence_file)) { fclose(sequence_file); const int fase = game::getConfig("fase"); if ( fase == -1 || fase == 30) { gamestate::menu::init(); } else { gamestate::prefase::init(); } return true; } else { char text[100]; int x, y, val; int res = fscanf(sequence_file, "%s", text); if (res==1) { std::string command(text); if (command=="ESPERAR") { fscanf(sequence_file, "%i", &val); wait_until = SDL_GetTicks() + val; } else if (command=="FADEIN") { fscanf(sequence_file, " '%[^']'", text); drawPic(text); draw::fadein(); } else if (command=="SHOW") { fscanf(sequence_file, " '%[^']'", text); drawPic(text); draw::render(); } else if (command=="PRINT") { fscanf(sequence_file, " %i %i %i '%[^']'", &x, &y, &val, text); font::setColor(val); font::print(x, y, text); } else if (command=="PLAYMUSIC") { fscanf(sequence_file, " '%[^']'", text); audio::loadAndPlayMusic(text); } else if (command=="FADEOUT") { draw::fadeout(); } else if (command=="FADEOUTMUSIC") { draw::fadeout(); audio::fadeOutMusic(); } else if (command=="END") { fclose(sequence_file); const int fase = game::getConfig("fase"); if ( fase == -1 || fase == 30) { gamestate::menu::init(); } else { gamestate::prefase::init(); } return true; } } } return true; } void drawPic(std::string filename) { draw::surface *pic = draw::loadSurface(filename.c_str(), true); draw::draw(pic); draw::freeSurface(pic); } } }