executable = arounders source = source/*.cpp appName = arounders releaseFolder = release version = v1.2.1 # Release names windowsRelease = $(executable)-$(version)-win32-x64.zip macosIntelRelease = $(executable)-$(version)-macos-intel.dmg macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg linuxRelease = $(executable)-$(version)-linux.tar.gz windows: @echo off windres icon.rc -O coff icon.res g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe" windows_debug: @echo off g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe" windows_release: @echo off # Fem el paquetet respak2 -p # Create release folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory} # Copy root files powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)" powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)" powershell Copy-Item "README.md" -Destination "$(releaseFolder)" powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)" # Build windres icon.rc -O coff icon.res g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(releaseFolder)/$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe" # Create ZIP powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)} powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease) # Remove folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} macos: clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)" macos_debug: clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug" macos_bundle: clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 linux: g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)" linux_debug: g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"