#pragma once #include "SDL2/SDL.h" #include "DrawManager.h" #include "InputManager.h" #include "MusicManager.h" #include "GameInfo.h" class MortController { public: MortController(DrawManager *p_drawManager, InputManager *p_inputManager); ~MortController(void); bool Init(); void Go(GameInfo *gameInfo); void Finalize(void); private: DrawManager *drawManager; InputManager *inputManager; SDL_Surface *fondo; SDL_Surface *cursor; };