#include "jgame.h" #include "jdraw.h" #include "jinput.h" #include "jaudio.h" #include "gamestate_sequence.h" void game::init() { draw::init("Arounders", 320, 200, 3); input::init(3); audio::init(); game::setUpdateTicks(16); game::setConfig("fase", -1); gamestate::sequence::init(); /* draw::surface *pic = draw::loadSurface("sprites.gif"); draw::setSource(pic); draw::loadPalette("sprites.gif"); draw::draw(0, 0, 320, 200, 0, 0); draw::freeSurface(pic); draw::render(); */ }