#include "gamestates.h" #include "jgame.h" namespace gamestate { namespace menu { draw::surface *fondo = nullptr; draw::surface *cursor = nullptr; int exit = 0; bool loop(); void init() { exit = 0; fondo = draw::loadSurface("menuprin.gif", true); cursor = draw::loadSurface("cursor.gif"); if (audio::getMusicState() != audio::music_state::MUSIC_PLAYING) { audio::playMusic(audio::loadMusic("mus3.ogg")); } draw::fadein(); game::setState(&gamestate::menu::loop); } bool loop() { if (exit) { if (!draw::isfading()) { draw::freeSurface(fondo); draw::freeSurface(cursor); if (exit==1) gamestate::sequence::init(); //if (exit==2) gamestate::password::init(); } draw::render(); return true; } const int x = input::mouseX(); const int y = input::mouseY(); draw::draw(fondo); draw::setSource(cursor); draw::draw(x, y); draw::render(); if (input::mouseClk(1)) { if (x >= 200 && y >= 100 && x <= 270 && y <= 120) { draw::fadeout(); game::setConfig("fase", 0); exit = 1; return true; } else if (x >= 175 && y >= 125 && x <= 290 && y <= 145) { draw::fadeout(); game::setConfig("fase", 0); exit = 2; return true; } else if (x >= 200 && y >= 150 && x <= 265 && y <= 170) { return false; } } return true; } } }