#include "gamestates.h" #include "jgame.h" namespace gamestate { namespace mort { namespace eixir { const int no = 0; const int prefase = 1; const int menu = 2; } draw::surface *fondo = nullptr; draw::surface *cursor = nullptr; int exit = 0; bool loop(); void init() { exit = mort::eixir::no; fondo = draw::loadSurface("mort.gif", true); cursor = draw::loadSurface("cursor.gif"); audio::playMusic(audio::loadMusic("mus5.ogg")); draw::fadein(); game::setState(&gamestate::mort::loop); } bool loop() { if (exit) { if (!draw::isfading()) { draw::freeSurface(fondo); draw::freeSurface(cursor); if (exit==mort::eixir::prefase) gamestate::prefase::init(); if (exit==mort::eixir::menu) gamestate::menu::init(); } draw::render(); return true; } const int x = input::mouseX(); const int y = input::mouseY(); draw::draw(fondo); draw::setSource(cursor); draw::draw(x, y); draw::render(); if (input::mouseClk(1)) { if (x >= 100 && y >= 50 && x <= 210 && y <= 70) { draw::fadeout(); exit = mort::eixir::prefase; return true; } else if (x >= 120 && y >= 72 && x <= 190 && y <= 95) { draw::fadeout(); exit = mort::eixir::menu; return true; } else if (x >= 120 && y >= 95 && x <= 190 && y <= 115) { return false; } } return true; } } }