#include "jgame.h" #include "gamestates.h" #include "aux_font.h" void game::init() { draw::init("Arounders", 320, 200, 3, false, 3.0f/4.0f); draw::setShader("gbc.glsl"); draw::setTrans(0); audio::init(48000, SDL_AUDIO_S16, 2); draw::hideCursor(); file::setConfigFolder("arounders"); font::init(); game::setUpdateTicks(16); game::setConfig("fase", -1); gamestate::sequence::init(); }