executable = arounders source = source/*.cpp appName = arounders releaseFolder = release version = v1.2.1 # Release names windowsRelease = $(executable)-$(version)-win32-x64.zip macosIntelRelease = $(executable)-$(version)-macos-intel.dmg macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg linuxRelease = $(executable)-$(version)-linux.tar.gz windows: @echo off windres icon.rc -O coff icon.res g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe" windows_debug: @echo off g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL3 -o "$(executable)_debug.exe" windows_release: @echo off # Fem el paquetet respak2 -p # Create release folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory} # Copy root files powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)" powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)" powershell Copy-Item "README.md" -Destination "$(releaseFolder)" powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)" # Build windres icon.rc -O coff icon.res g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(releaseFolder)/$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe" # Create ZIP powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)} powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease) # Remove folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} macos: clang++ $(source) -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)" macos_debug: clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -std=c++11 -lSDL3 -o "$(executable)_debug" macos_release: # Remove data and possible data from previous builds rm -rdf "$(releaseFolder)" rm -rdf Frameworks rm -f tmp.dmg rm -f "$(macosIntelRelease)" rm -f "$(macosAppleSiliconRelease)" # Create folders mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks" mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS" mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources" mkdir -p Frameworks # Fem el paquetet ./respak2 -p # Copy folders cp data.jf2 "$(releaseFolder)/$(appName).app/Contents/Resources" cp -R bin/*.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks" cp -R bin/*.framework Frameworks # Copy files cp *.icns "$(releaseFolder)/$(appName).app/Contents/Resources" cp Info.plist "$(releaseFolder)/$(appName).app/Contents" cp versions.txt "$(releaseFolder)" cp README.md "$(releaseFolder)" # Create links ln -s /Applications "$(releaseFolder)"/Applications # Build INTEL clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL3 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 # Build INTEL DMG hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)" rm -f tmp.dmg # Build APPLE SILICON #clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -std=c++11 -Wall -Os -framework SDL3 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 # Build APPLE SILICON DMG #hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" #hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)" #rm -f tmp.dmg # Remove data rm -rdf Frameworks rm -rdf "$(releaseFolder)" linux: g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)" linux_debug: g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL3 -o "$(executable)_debug" linux_release: # Remove data rm -rdf "$(releaseFolder)" # Create folders mkdir -p "$(releaseFolder)" # Fem el paquetet respak2 -p # Copy data cp data.jf2 "$(releaseFolder)" cp versions.txt "$(releaseFolder)" cp README.md "$(releaseFolder)" # Build g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(releaseFolder)/$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable)" # Pack files rm -f "$(linuxRelease)" cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" * # Remove data rm -rdf "$(releaseFolder)"