141 lines
5.1 KiB
Makefile
141 lines
5.1 KiB
Makefile
executable = arounders
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source = source/*.cpp
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appName = arounders
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releaseFolder = release
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version = v1.2.1
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(version)-linux.tar.gz
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windows:
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@echo off
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windres icon.rc -O coff icon.res
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g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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windows_debug:
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@echo off
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g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
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windows_release:
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@echo off
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# Fem el paquetet
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respak2 -p
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# Create release folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
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# Copy root files
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powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)"
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powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)"
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# Build
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windres icon.rc -O coff icon.res
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g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe"
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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# Remove folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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macos:
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clang++ $(source) -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -std=c++11 -lSDL3 -o "$(executable)_debug"
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macos_release:
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# Remove data and possible data from previous builds
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(macosIntelRelease)"
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rm -f "$(macosAppleSiliconRelease)"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Fem el paquetet
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./respak2 -p
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# Copy folders
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cp data.jf2 "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R bin/*.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R bin/*.framework Frameworks
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# Copy files
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cp *.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp versions.txt "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Create links
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ln -s /Applications "$(releaseFolder)"/Applications
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# Build INTEL
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clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL3 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Build INTEL DMG
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
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rm -f tmp.dmg
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# Build APPLE SILICON
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#clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -std=c++11 -Wall -Os -framework SDL3 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Build APPLE SILICON DMG
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#hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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#hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
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#rm -f tmp.dmg
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# Remove data
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rm -rdf Frameworks
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rm -rdf "$(releaseFolder)"
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linux:
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g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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linux_debug:
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g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL3 -o "$(executable)_debug"
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linux_release:
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# Remove data
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rm -rdf "$(releaseFolder)"
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# Create folders
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mkdir -p "$(releaseFolder)"
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# Fem el paquetet
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respak2 -p
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# Copy data
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cp data.jf2 "$(releaseFolder)"
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cp versions.txt "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Build
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g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(releaseFolder)/$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable)"
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# Pack files
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rm -f "$(linuxRelease)"
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cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
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# Remove data
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rm -rdf "$(releaseFolder)"
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