Files
arounders/source/gamestate_postfase.cpp

160 lines
4.4 KiB
C++

#include "gamestates.h"
#include "jgame.h"
#include <string>
#define POSTFASE_INITIAL 0
#define POSTFASE_VICTORIA 1
#define POSTFASE_PASSWORD 2
namespace gamestate
{
namespace postfase
{
// Variables del gamestate
static int sub_state = POSTFASE_INITIAL;
void init_victoria();
void init_password();
bool loop();
void drawText(const int x, const int y, const uint8_t color, std::string text);
char *ObtenerPasswordDeFase();
void init()
{
sub_state = POSTFASE_INITIAL;
if (game::getConfig("fase") == 30) {
gamestate::sequence::init();
return;
} else {
audio::loadMusic("mus3.mp3");
audio::playMusic();
}
if (game::getConfig("fase") % 5 == 0) {
gamestate::postfase::init_victoria();
} else {
gamestate::postfase::init_password();
}
}
void init_victoria()
{
sub_state = POSTFASE_VICTORIA;
draw::surface *fondo = nullptr;
switch (game::getConfig("fase")) {
case 5:
fondo = draw::loadSurface("final01.GIF", true);
break;
case 10:
fondo = draw::loadSurface("final02.GIF", true);
break;
case 15:
fondo = draw::loadSurface("final03.GIF", true);
break;
case 20:
fondo = draw::loadSurface("final04.GIF", true);
break;
case 25:
fondo = draw::loadSurface("final05.GIF", true);
break;
}
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
draw::fadein();
game::setState(gamestate::postfase::loop);
}
void init_password()
{
sub_state = POSTFASE_PASSWORD;
draw::surface *fondo = draw::loadSurface("postfase.gif", true);
char *password = ObtenerPasswordDeFase();
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::freeSurface(fondo);
drawText(175, 166, 1, password);
free(password);
draw::fadein();
game::setState(gamestate::postfase::loop);
}
bool loop()
{
static bool salir = false;
draw::render();
if (draw::isfading()) return true;
if (salir)
{
salir = false;
if (sub_state == POSTFASE_VICTORIA) {
gamestate::postfase::init_password();
} else {
gamestate::sequence::init();
}
return true;
}
if (input::anyKeyPressed() || input::mouseBtn(1))
{
draw::fadeout();
salir = true;
return true;
}
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
}
char *ObtenerPasswordDeFase()
{
int filesize = 0;
const char *buffer = file::getFileBuffer("offsets.bal", filesize);
int punter = (game::getConfig("fase")-1)*11;
char *passFile = (char*)malloc(11);
for (int i=0;i<10;i++) {
punter++;
passFile[i] = uint8_t(buffer[punter]) - (101+i);
}
return passFile;
}
}
}