493 lines
16 KiB
C++
493 lines
16 KiB
C++
#include "jaudio.h"
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#include "jfile.h"
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#include "stb_vorbis.h"
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#include <SDL3/SDL.h>
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#include <stdio.h>
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namespace audio {
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#define MAX_CHANNELS 5
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struct sound
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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struct channel
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{
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audio::sound *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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audio::state state { audio::state::available };
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};
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struct music
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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audio::state state { audio::state::invalid };
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};
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audio::music *current_music { nullptr };
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audio::channel channels[MAX_CHANNELS];
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SDL_AudioSpec audio_spec { SDL_AUDIO_S16, 2, 48000 };
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float music_volume { 1.0f };
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float sound_volume { 0.5f };
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bool music_enabled { true };
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bool sound_enabled { true };
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SDL_AudioDeviceID audio_device { 0 };
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SDL_TimerID timer_id { 0 };
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bool fading { false };
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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Uint32 updateCallback(void *userdata, SDL_TimerID timer_id, Uint32 interval)
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{
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if (music_enabled && current_music && current_music->state == audio::state::playing)
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{
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if (fading)
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{
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const int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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stopMusic();
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return 30;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, music_volume*(1.0 - percent));
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}
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}
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2))
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{
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) stopMusic();
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}
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}
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if (sound_enabled)
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{
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for (int i=0; i < MAX_CHANNELS; ++i)
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if (channels[i].state == audio::state::playing)
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{
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if (channels[i].times != 0)
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
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{
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) stopChannel(i);
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}
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}
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}
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return 30;
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}
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void init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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SDL_Log("Iniciant JailAudio...");
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audio_spec = {format, num_channels, freq };
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if (!audio_device) SDL_CloseAudioDevice(audio_device);
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audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
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SDL_Log( (audio_device==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0;i<MAX_CHANNELS;++i) channels[i].state = audio::state::available;
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timer_id = SDL_AddTimer(30, updateCallback, nullptr);
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}
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void quit()
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{
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if (timer_id) SDL_RemoveTimer(timer_id);
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if (!audio_device) SDL_CloseAudioDevice(audio_device);
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audio_device = 0;
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}
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audio::music *loadMusic(Uint8* buffer, Uint32 length)
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{
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audio::music *music = new audio::music();
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int chan, samplerate;
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short *output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = audio::state::stopped;
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return music;
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}
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audio::music *loadMusic(const char* filename)
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{
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int size;
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char *buffer = file_getfilebuffer(filename, size);
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if (buffer == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::loadMusic): No s'ha trobat l'arxiu %s\n", filename);
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exit(1);
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}
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audio::music *music = loadMusic((Uint8*)buffer, size);
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music->filename = (char*)malloc(strlen(filename)+1);
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strcpy(music->filename, filename);
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free(buffer);
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return music;
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}
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void playMusic(audio::music *music, const int loop)
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{
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if (!music_enabled) return;
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stopMusic();
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current_music = music;
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current_music->pos = 0;
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current_music->state = audio::state::playing;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &audio_spec);
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if (!current_music->stream) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_CreateAudioStream: %s\n", SDL_GetError());
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exit(1);
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}
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_PutAudioStreamData: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_SetAudioStreamGain(current_music->stream, music_volume);
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if (!SDL_BindAudioStream(audio_device, current_music->stream)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::playMusic): SDL_BindAudioStream: %s\n", SDL_GetError());
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exit(1);
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}
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}
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void loadAndPlayMusic(const char* filename, const bool force_reinit)
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{
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if ( (getMusicState() != audio::state::playing) || (strcmp(getMusicFilename(), filename)!=0) || force_reinit )
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{
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playMusic(loadMusic(filename));
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}
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}
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char *getMusicFilename(audio::music *music)
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{
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if (!music) music = current_music;
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return music->filename;
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}
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void pauseMusic()
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{
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if (!music_enabled) return;
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if (!current_music || current_music->state == audio::state::invalid) return;
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current_music->state = audio::state::paused;
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SDL_UnbindAudioStream(current_music->stream);
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}
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void resumeMusic()
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{
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if (!music_enabled) return;
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if (!current_music || current_music->state == audio::state::invalid) return;
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current_music->state = audio::state::playing;
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SDL_BindAudioStream(audio_device, current_music->stream);
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}
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void stopMusic()
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{
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if (!music_enabled) return;
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if (!current_music || current_music->state == audio::state::invalid) return;
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current_music->pos = 0;
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current_music->state = audio::state::stopped;
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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free(current_music->filename);
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current_music->filename = nullptr;
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}
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void fadeOutMusic(const int milliseconds)
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{
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if (!music_enabled) return;
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if (current_music == NULL || current_music->state == audio::state::invalid) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = music_volume;
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}
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audio::state getMusicState()
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{
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if (!music_enabled) return audio::state::disabled;
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if (!current_music) return audio::state::invalid;
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return current_music->state;
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}
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void deleteMusic(audio::music *music)
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{
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float setMusicVolume(float volume)
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{
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music_volume = SDL_clamp( volume, 0.0f, 1.0f );
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, music_volume);
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return music_volume;
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}
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void setMusicPosition(float value)
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{
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if (!current_music) return;
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current_music->pos = value * current_music->spec.freq;
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}
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float getMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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}
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void enableMusic(const bool value)
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{
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if ( !value && current_music && (current_music->state==audio::state::playing) ) stopMusic();
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music_enabled = value;
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}
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audio::sound *newSound(Uint8* buffer, Uint32 length)
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{
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audio::sound *sound = new audio::sound();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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audio::sound *loadSound(uint8_t* buffer, uint32_t size)
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{
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audio::sound *sound = new audio::sound();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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audio::sound *loadSound(const char* filename)
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{
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int size;
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uint8_t *buffer = (uint8_t *)file_getfilebuffer(filename, size);
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if (buffer == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "ERROR (audio::loadSound): No s'ha trobat l'arxiu %s\n", filename);
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exit(1);
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}
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audio::sound *sound = loadSound(buffer, size);
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free(buffer);
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return sound;
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}
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int playSound(audio::sound *sound, const int loop)
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{
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if (!sound_enabled) return -1;
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int channel = 0;
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while (channel < MAX_CHANNELS && channels[channel].state != audio::state::available) { channel++; }
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if (channel == MAX_CHANNELS) channel = 0;
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stopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = audio::state::playing;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &audio_spec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, sound_volume);
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SDL_BindAudioStream(audio_device, channels[channel].stream);
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return channel;
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}
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int playSoundOnChannel(audio::sound *sound, const int channel, const int loop)
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{
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if (!sound_enabled) return -1;
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if (channel < 0 || channel >= MAX_CHANNELS) return -1;
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stopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = audio::state::playing;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &audio_spec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, sound_volume);
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SDL_BindAudioStream(audio_device, channels[channel].stream);
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return channel;
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}
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void deleteSound(audio::sound *sound)
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{
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for (int i = 0; i < MAX_CHANNELS; i++) {
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if (channels[i].sound == sound) stopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void pauseChannel(const int channel)
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{
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if (!sound_enabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < MAX_CHANNELS; i++)
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if (channels[i].state == audio::state::playing)
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{
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channels[i].state = audio::state::paused;
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SDL_UnbindAudioStream(channels[i].stream);
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}
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}
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else if (channel >= 0 && channel < MAX_CHANNELS)
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{
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if (channels[channel].state == audio::state::playing)
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{
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channels[channel].state = audio::state::paused;
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SDL_UnbindAudioStream(channels[channel].stream);
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}
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}
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}
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void resumeChannel(const int channel)
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{
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if (!sound_enabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < MAX_CHANNELS; i++)
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if (channels[i].state == audio::state::paused)
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{
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channels[i].state = audio::state::playing;
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SDL_BindAudioStream(audio_device, channels[i].stream);
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}
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}
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else if (channel >= 0 && channel < MAX_CHANNELS)
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{
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if (channels[channel].state == audio::state::paused)
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{
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channels[channel].state = audio::state::playing;
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SDL_BindAudioStream(audio_device, channels[channel].stream);
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}
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}
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}
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void stopChannel(const int channel)
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{
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if (!sound_enabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < MAX_CHANNELS; i++) {
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if (channels[i].state != audio::state::available) SDL_DestroyAudioStream(channels[i].stream);
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channels[i].stream = nullptr;
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channels[i].state = audio::state::available;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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}
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else if (channel >= 0 && channel < MAX_CHANNELS)
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{
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if (channels[channel].state != audio::state::available) SDL_DestroyAudioStream(channels[channel].stream);
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channels[channel].stream = nullptr;
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channels[channel].state = audio::state::available;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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audio::state getChannelState(const int channel)
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{
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if (!sound_enabled) return audio::state::disabled;
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if (channel < 0 || channel >= MAX_CHANNELS) return audio::state::invalid;
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return channels[channel].state;
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}
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float setSoundVolume(float volume)
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{
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sound_volume = SDL_clamp( volume, 0.0f, 1.0f );
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for (int i = 0; i < MAX_CHANNELS; i++)
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if ( (channels[i].state == audio::state::playing) || (channels[i].state == audio::state::paused) )
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SDL_SetAudioStreamGain(channels[i].stream, sound_volume);
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return sound_volume;
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}
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void enableSound(const bool value)
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{
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for (int i = 0; i < MAX_CHANNELS; i++)
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{
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if (channels[i].state == audio::state::playing) stopChannel(i);
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}
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sound_enabled = value;
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}
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float setVolume(float volume)
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{
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setSoundVolume(setMusicVolume(volume) / 2.0f);
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return music_volume;
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}
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#undef MAX_CHANNELS
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} |