119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
#include "gamestates.h"
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#include "jgame.h"
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#include "jdraw.h"
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#include "jaudio.h"
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#include "jinput.h"
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#include "jfile.h"
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#include <string>
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namespace gamestate
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{
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namespace prefase
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{
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// Variables del gamestate
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draw::surface *fondo = nullptr;
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draw::surface *cursor = nullptr;
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draw::surface *font = nullptr;
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uint8_t num_arounders = 0;
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uint8_t arounders_necessaris = 0;
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// Mètodes del gamestate
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void carregarMapa();
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std::string formatejar(const int numero);
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void drawText(const int x, const int y, std::string text);
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bool loop();
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void init()
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{
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fondo = draw::loadSurface("prefase.gif", true);
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cursor = draw::loadSurface("cursor.gif");
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font = draw::loadSurface("fuente1.gif");
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int size=0;
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uint32_t *font_pal = draw::loadPalette("fuente1.gif", &size);
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draw::setPalette(font_pal+1, 5, 80);
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carregarMapa();
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draw::fadein();
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game::setState(gamestate::prefase::loop);
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}
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bool loop()
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{
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const int x = input::mouseX();
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const int y = input::mouseY();
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draw::setTrans(255);
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draw::setSource(fondo);
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draw::draw(0, 0, 320, 200, 0, 0);
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draw::setTrans(0);
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draw::setSource(font);
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drawText(130, 60, "NIVELL");
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drawText(179, 60, formatejar(game::getConfig("fase")+1));
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drawText(80, 100, formatejar(num_arounders));
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drawText(101, 100, "AROUNDERS DISPONIBLES");
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drawText(80, 110, formatejar(arounders_necessaris));
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drawText(101, 110, "AROUNDERS NECESSARIS");
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draw::setSource(cursor);
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draw::draw(x, y, cursor->w, cursor->h, 0, 0);
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draw::render();
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return true;
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}
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void carregarMapa()
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{
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int filesize = 0;
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char *buffer = file::getFileBuffer("MAPES.BAL", filesize);
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char *punter = buffer + (game::getConfig("fase") * 212) + 3;
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num_arounders = *(punter++);
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arounders_necessaris = *punter;
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free(buffer);
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}
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std::string formatejar(const int numero)
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{
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char resultat[3];
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if (numero > 9) {
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resultat[0] = (numero / 10) + 48;
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resultat[1] = (numero % 10) + 48;
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} else {
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resultat[0] = 48;
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resultat[1] = (numero % 10) + 48;
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}
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resultat[2] = '\0';
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return std::string(resultat);
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}
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void drawText(const int x, const int y, std::string text)
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{
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draw::setSource(font);
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draw::setTrans(0);
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for (int i=1;i<=5;++i) draw::swapcol(i, 79+i);
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const int len = text.length();
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for (int i=0;i<len;++i)
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{
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char chr = text[i];
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draw::draw(x+i*7, y, 5, 5, (int(chr)-32)*7, 0);
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}
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for (int i=1;i<=5;++i) draw::restorecol(i);
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}
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}
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}
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