43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "SDL2/SDL.h"
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class DrawManager
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{
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public:
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DrawManager(int pMode);
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~DrawManager(void);
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bool Init(void);
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bool Flip(void);
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SDL_Surface *LoadBitmap(char *bitmapfilename, bool doColorKey = false);
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SDL_Surface *LoadMask(char *bitmapfilename);
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void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL );
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void Blit( int x, int y, SDL_Surface* source, SDL_Rect* clip = NULL );
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void Print( int x, int y, SDL_Surface* source, int w, int h, char *text, SDL_Surface* dest = NULL );
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void FadeOut();
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void FadeIn();
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void FadeOutGray();
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void FadeInGray();
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void DrawFadedBack();
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SDL_Surface *LoadFont(char *bitmapfilename, Uint32 color = 0xFFFFFFFF);
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int mode;
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Uint32 color_blanco;
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Uint32 color_rojo;
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Uint32 color_verde;
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Uint32 color_azul;
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private:
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SDL_Surface *screen;
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SDL_Surface *screenBig;
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SDL_Surface *black;
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SDL_Surface *temp;
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SDL_Surface *faded;
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int alpha;
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Uint32 get_pixel32( SDL_Surface *surface, int x, int y );
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void put_pixel32( SDL_Surface *surface, int x, int y, Uint32 pixel );
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};
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