117 lines
2.6 KiB
C++
117 lines
2.6 KiB
C++
#include "PasswordController.h"
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#include "const.h"
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#include "fileManager.h"
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PasswordController::PasswordController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager) {
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drawManager = p_drawManager;
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inputManager = p_inputManager;
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musicManager = p_musicManager;
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}
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PasswordController::~PasswordController(void) {
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}
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bool PasswordController::Init() {
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fondo = drawManager->LoadBitmap("prefase.gif");
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cursor = drawManager->LoadFont("cursor.gif");
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font = drawManager->LoadFont("fuente1.gif");
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return true;
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}
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void PasswordController::Go(GameInfo *gameInfo) {
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bool salir = false;
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char tecla = -1;
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char password[11] = " ";
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char indice = 0;
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if ( !Init() ) { salir = true; gameInfo->estado = ESTADO_SALIR; }
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drawManager->Blit(0,0, fondo);
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drawManager->Print(95, 80, font, 7, 5, "ESCRIU EL PASSWORD");
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drawManager->FadeIn();
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while ( !salir ) {
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inputManager->Update();
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drawManager->Blit(0,0, fondo);
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drawManager->Print(95, 80, font, 7, 5, "ESCRIU EL PASSWORD");
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drawManager->Print(123, 140, font, 7, 5, password);
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drawManager->Flip();
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if (inputManager->eixir) {
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gameInfo->estado = ESTADO_SALIR;
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salir = true;
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}
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if (inputManager->cualquierTecla && tecla == -1) {
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if (inputManager->TeclaPulsada(SDLK_BACKSPACE) && indice > 0) {
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indice--;
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password[indice] = 32;
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tecla = SDLK_BACKSPACE;
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} else {
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tecla = ObtenerTecla();
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if (tecla != -1) {
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password[indice] = tecla;
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indice++;
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if (indice == 10) {
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gameInfo->fase = ObtenerFaseDePassword(password);
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gameInfo->estado = ESTADO_SEQUENCIA;
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salir = true;
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}
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}
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}
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}
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if (inputManager->teclaSoltada) {
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tecla = -1;
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}
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}
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drawManager->FadeOut();
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}
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char PasswordController::ObtenerTecla() {
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char tecla = -1;
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for (int i=48; i<=57; i++) {
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if (inputManager->TeclaPulsada(i)) tecla = i;
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}
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for (int i=97; i<=122; i++) {
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if (inputManager->TeclaPulsada(i)) tecla = i-32;
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}
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return tecla;
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}
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int PasswordController::ObtenerFaseDePassword(char *password) {
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int filesize = 0;
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char *buffer = GetBufferFromResource("offsets.bal", &filesize);
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int punter = 0;
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bool salir = false;
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char passFile[11] = " ";
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int numPassword = 0;
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while ( numPassword < 30 && !salir ) {
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for (int i=0;i<10;i++) {
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punter++;
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passFile[i] = buffer[punter] - (101+i);
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}
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punter++;
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salir = true;
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for (int i=0;i<10;i++) {
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if (passFile[i] != password[i]) salir = false;
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}
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numPassword++;
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}
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if (!salir) numPassword = 0;
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return numPassword;
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}
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void PasswordController::Finalize(void) {
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SDL_FreeSurface(fondo);
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SDL_FreeSurface(cursor);
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SDL_FreeSurface(font);
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}
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