79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "gamestates.h"
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#include "jgame.h"
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namespace gamestate
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{
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namespace menu
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{
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namespace eixir
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{
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const int no = 0;
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const int sequence = 1;
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const int password = 2;
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}
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draw::surface *fondo = nullptr;
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draw::surface *cursor = nullptr;
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int exit = 0;
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bool loop();
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void init()
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{
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exit = 0;
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fondo = draw::loadSurface("menuprin.gif", true);
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cursor = draw::loadSurface("cursor.gif");
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if (audio::getMusicState() != audio::music_state::MUSIC_PLAYING || audio::whichMusic() != "mus3.ogg") {
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audio::playMusic(audio::loadMusic("mus3.ogg"));
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}
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draw::fadein();
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game::setState(&gamestate::menu::loop);
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}
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bool loop()
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{
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if (exit) {
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if (!draw::isfading()) {
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draw::freeSurface(fondo);
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draw::freeSurface(cursor);
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if (exit==menu::eixir::sequence) gamestate::sequence::init();
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//if (exit==menu::eixir::password) gamestate::password::init();
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}
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draw::render();
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return true;
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}
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const int x = input::mouseX();
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const int y = input::mouseY();
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draw::draw(fondo);
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draw::setSource(cursor);
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draw::draw(x, y);
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draw::render();
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if (input::mouseClk(1))
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{
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if (x >= 200 && y >= 100 && x <= 270 && y <= 120) {
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draw::fadeout();
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game::setConfig("fase", 0);
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exit = menu::eixir::sequence;
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return true;
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} else if (x >= 175 && y >= 125 && x <= 290 && y <= 145) {
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draw::fadeout();
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game::setConfig("fase", 0);
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exit = menu::eixir::password;
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return true;
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} else if (x >= 200 && y >= 150 && x <= 265 && y <= 170) {
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return false;
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}
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}
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return true;
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}
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}
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} |