Files
arounders/source/gamestate_sequence.cpp

193 lines
6.1 KiB
C++

#include "gamestates.h"
#include "jgame.h"
#include "jfile.h"
#include "jinput.h"
#include "jdraw.h"
#include "jaudio.h"
#include <string>
#include <SDL2/SDL.h>
#define DIAPO_ESPERAR 0
#define DIAPO_FADEIN 1
#define DIAPO_SHOW 2
#define DIAPO_PRINT 3
#define DIAPO_MUSICA 4
#define DIAPO_FADEOUT 5
#define DIAPO_FADEMUSIC 6
namespace gamestate
{
namespace sequence
{
int num_diapositives = 0;
char *sequence_file = nullptr;
char *sfpointer = nullptr;
uint32_t wait_until = 0;
uint8_t getByte()
{
return *(sequence_file++);
}
uint16_t getWord()
{
return getByte() + (getByte() << 8);
}
std::string getString()
{
uint8_t tamanyCadena = getByte();
char filename[256];
for (int i=0; i<tamanyCadena; i++) filename[i] = getByte();
filename[tamanyCadena] = '\0';
return std::string(filename);
}
void drawPic(std::string filename)
{
draw::surface *pic = draw::loadSurface(filename, true);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
}
bool loop()
{
if ( (wait_until > 0) && (SDL_GetTicks() < wait_until) )
{
if (!draw::isfading() && (input::anyKeyPressed() || input::mouseBtn(1))) {
wait_until=0;
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) num_diapositives=0;
} else {
draw::render();
return true;
}
}
if (num_diapositives==0) {
const int fase = game::getConfig("fase");
if ( fase == -1 || fase == 30) {
gamestate::menu::init();
} else {
gamestate::prefase::init();
}
free(sfpointer);
return true;
}
const char tipo_diapositiva = *(sequence_file++);
switch ( tipo_diapositiva )
{
case DIAPO_ESPERAR:
{
const uint16_t time = getWord();
wait_until = SDL_GetTicks() + time;
printf("- Esperar(%i)\n", time);
break;
}
case DIAPO_FADEIN:
{
std::string filename = getString();
drawPic(filename);
draw::fadein();
draw::render();
wait_until = SDL_GetTicks() + 500;
printf("- FadeIn('%s')\n", filename.c_str());
break;
}
case DIAPO_SHOW:
{
std::string filename = getString();
drawPic(filename);
draw::render();
printf("- Show('%s')\n", filename.c_str());
break;
}
case DIAPO_PRINT:
{
const uint16_t x = getWord();
const uint16_t y = getWord();
const uint8_t col = getByte();
std::string text = getString();
drawText(x, y, col, text);
printf("- Print(%i, %i, %i, '%s')\n", x, y, col, text.c_str());
break;
}
case DIAPO_MUSICA:
{
std::string filename = getString();
audio::playMusic(audio::loadMusic(filename));
printf("- PlayMusic('%s')\n", filename.c_str());
break;
}
case DIAPO_FADEOUT:
{
draw::fadeout();
wait_until = SDL_GetTicks() + 500;
printf("- FadeOut()\n");
break;
}
case DIAPO_FADEMUSIC:
draw::fadeout();
audio::fadeoutMusic();
wait_until = SDL_GetTicks() + 500;
printf("- FadeOutMusic()\n");
break;
}
num_diapositives--;
return true;
}
void init()
{
draw::setTrans(255);
const int fase = game::getConfig("fase");
std::string filename;
switch (fase)
{
case -1: filename = "seqIN.seq"; break;
case 0: filename = "seq00.seq"; break;
case 5: filename = "seq05.seq"; break;
case 10: filename = "seq10.seq"; break;
case 15: filename = "seq15.seq"; break;
case 20: filename = "seq20.seq"; break;
case 25: filename = "seq25.seq"; break;
case 30: filename = "seq30.seq"; break;
}
int filesize;
sequence_file = file::getFileBuffer(filename, filesize);
sfpointer = sequence_file;
num_diapositives = *(sequence_file++);
game::setState(&gamestate::sequence::loop);
}
}
}