Files
arounders/source/gamestate_prefase.cpp

115 lines
3.0 KiB
C++

#include "gamestates.h"
#include "jgame.h"
#include <string>
namespace gamestate
{
namespace prefase
{
// Variables del gamestate
draw::surface *fondo = nullptr;
draw::surface *cursor = nullptr;
draw::surface *font = nullptr;
uint8_t num_arounders = 0;
uint8_t arounders_necessaris = 0;
// Mètodes del gamestate
void carregarMapa();
std::string formatejar(const int numero);
void drawText(const int x, const int y, std::string text);
bool loop();
void init()
{
fondo = draw::loadSurface("prefase.gif", true);
cursor = draw::loadSurface("cursor.gif");
font = draw::loadSurface("fuente1.gif");
int size=0;
uint32_t *font_pal = draw::loadPalette("fuente1.gif", &size);
draw::setPalette(font_pal+1, 5, 80);
carregarMapa();
draw::fadein();
game::setState(gamestate::prefase::loop);
}
bool loop()
{
const int x = input::mouseX();
const int y = input::mouseY();
draw::setTrans(255);
draw::setSource(fondo);
draw::draw(0, 0, 320, 200, 0, 0);
draw::setTrans(0);
draw::setSource(font);
drawText(130, 60, "NIVELL");
drawText(179, 60, formatejar(game::getConfig("fase")+1));
drawText(80, 100, formatejar(num_arounders));
drawText(101, 100, "AROUNDERS DISPONIBLES");
drawText(80, 110, formatejar(arounders_necessaris));
drawText(101, 110, "AROUNDERS NECESSARIS");
draw::setSource(cursor);
draw::draw(x, y, cursor->w, cursor->h, 0, 0);
draw::render();
return true;
}
void carregarMapa()
{
int filesize = 0;
char *buffer = file::getFileBuffer("MAPES.BAL", filesize);
char *punter = buffer + (game::getConfig("fase") * 212) + 3;
num_arounders = *(punter++);
arounders_necessaris = *punter;
free(buffer);
}
std::string formatejar(const int numero)
{
char resultat[3];
if (numero > 9) {
resultat[0] = (numero / 10) + 48;
resultat[1] = (numero % 10) + 48;
} else {
resultat[0] = 48;
resultat[1] = (numero % 10) + 48;
}
resultat[2] = '\0';
return std::string(resultat);
}
void drawText(const int x, const int y, std::string text)
{
draw::setSource(font);
draw::setTrans(0);
//for (int i=1;i<=5;++i) draw::swapcol(i, 79+i);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 5, 5, (int(chr)-32)*7, 0);
}
//for (int i=1;i<=5;++i) draw::restorecol(i);
}
}
}