Files
arounders/source/jgame.cpp

101 lines
2.4 KiB
C++

#include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include <SDL2/SDL.h>
#include <map>
#ifdef MACOS_BUNDLE
#include <libgen.h>
#endif
namespace game
{
bool windowHasFocus = true;
static bool (*loop)() = nullptr;
static unsigned int ticks_per_frame = 1000/60;
static std::map<std::string, int> config;
void setUpdateTicks(const int ticks)
{
ticks_per_frame = ticks;
}
void setState(bool (*loop)())
{
game::loop = loop;
}
void setConfig(const char* key, const int value)
{
config[key] = value;
}
const int getConfig(const char* key)
{
return config[key];
}
const uint32_t getTicks()
{
return SDL_GetTicks();
}
}
int main(int argc, char *argv[])
{
#ifdef MACOS_BUNDLE
char res_file[255] = "";
strcpy(res_file, dirname(argv[0]));
strcat(res_file, "/../Resources/data.jf2");
file::setResourceFilename(res_file);
#endif
game::windowHasFocus = true;
game::init();
input::init(draw::getZoom());
static unsigned int current_ticks = SDL_GetTicks();
bool should_exit=false;
SDL_Event e;
while (!should_exit)
{
while(SDL_PollEvent(&e))
{
if (e.type==SDL_QUIT) { should_exit = true; break; }
if (e.type==SDL_KEYDOWN)
{
input::updateKey(e.key.keysym.scancode);
}
if (e.type==SDL_KEYUP)
{
input::updateKeypressed(e.key.keysym.scancode);
}
if (e.type==SDL_MOUSEBUTTONUP)
{
input::updateClk(e.button.button);
}
if (e.type==SDL_MOUSEWHEEL)
{
input::updateWheel(e.wheel.y);
}
if ( e.type == SDL_WINDOWEVENT ) {
if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) game::windowHasFocus = true;
if (e.window.event == SDL_WINDOWEVENT_FOCUS_LOST) game::windowHasFocus = false;
}
}
if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
{
if (game::loop) if (!game::loop()) should_exit = true;
input::updateKey(SDL_SCANCODE_UNKNOWN);
input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
input::updateClk(0);
input::updateWheel(0);
current_ticks = SDL_GetTicks();
}
}
return 0;
}