Files
arounders/source/gamestate_sequence.cpp

160 lines
5.1 KiB
C++

#include "gamestates.h"
#include "jgame.h"
#include <string>
#include <SDL2/SDL.h>
#define DIAPO_ESPERAR 0
#define DIAPO_FADEIN 1
#define DIAPO_SHOW 2
#define DIAPO_PRINT 3
#define DIAPO_MUSICA 4
#define DIAPO_FADEOUT 5
#define DIAPO_FADEMUSIC 6
namespace gamestate
{
namespace sequence
{
FILE *sequence_file = nullptr;
uint32_t wait_until = 0;
void drawPic(std::string filename);
void drawText(const int x, const int y, const uint8_t color, std::string text);
bool loop();
void init()
{
draw::setTrans(255);
const int fase = game::getConfig("fase");
std::string filename;
switch (fase)
{
case -1: filename = "seqIN.txt"; break;
case 0: filename = "seq00.txt"; break;
case 5: filename = "seq05.txt"; break;
case 10: filename = "seq10.txt"; break;
case 15: filename = "seq15.txt"; break;
case 20: filename = "seq20.txt"; break;
case 25: filename = "seq25.txt"; break;
case 30: filename = "seq30.txt"; break;
default: gamestate::prefase::init();
}
int filesize;
sequence_file = file::getFilePointer(filename, filesize);
game::setState(&gamestate::sequence::loop);
}
bool loop()
{
if (draw::isfading()) {
draw::render();
return true;
}
if ( (wait_until > 0) && (SDL_GetTicks() < wait_until) )
{
if (input::anyKeyPressed() || input::mouseBtn(1)) {
wait_until=0;
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) fseek(sequence_file, 0, SEEK_END);
} else {
draw::render();
return true;
}
}
if (feof(sequence_file))
{
fclose(sequence_file);
const int fase = game::getConfig("fase");
if ( fase == -1 || fase == 30) {
gamestate::menu::init();
} else {
gamestate::prefase::init();
}
return true;
} else {
char text[100];
int x, y, val;
int res = fscanf(sequence_file, "%s", text);
if (res==1)
{
std::string command(text);
if (command=="ESPERAR") {
int res = fscanf(sequence_file, "%i", &val);
printf("ESPERAR %i\n", val);
wait_until = SDL_GetTicks() + val;
} else if (command=="FADEIN") {
int res = fscanf(sequence_file, " '%[^']'", text);
drawPic(text);
draw::fadein();
} else if (command=="SHOW") {
int res = fscanf(sequence_file, " '%[^']'", text);
drawPic(text);
draw::render();
} else if (command=="PRINT") {
int res = fscanf(sequence_file, " %i %i %i '%[^']'", &x, &y, &val, text);
drawText(x, y, val, text);
} else if (command=="PLAYMUSIC") {
int res = fscanf(sequence_file, " '%[^']'", text);
audio::loadMusic(text);
audio::playMusic();
} else if (command=="FADEOUT") {
draw::fadeout();
} else if (command=="FADEOUTMUSIC") {
draw::fadeout();
audio::fadeoutMusic();
}
}
}
return true;
}
void drawPic(std::string filename)
{
draw::surface *pic = draw::loadSurface(filename, true);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
}
}
}