73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include "MortController.h"
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#include "const.h"
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MortController::MortController(DrawManager *p_drawManager, InputManager *p_inputManager, MusicManager *p_musicManager) {
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drawManager = p_drawManager;
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inputManager = p_inputManager;
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musicManager = p_musicManager;
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}
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MortController::~MortController(void) {
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}
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bool MortController::Init() {
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fondo = drawManager->LoadBitmap("mort.gif");
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cursor = drawManager->LoadFont("cursor.gif");
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musicManager->Load( "mus5.mp3");
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return true;
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}
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void MortController::Go(GameInfo *gameInfo) {
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bool salir = false;
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if ( !Init() ) { salir = true; gameInfo->estado = ESTADO_SALIR; }
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musicManager->Play(-1);
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drawManager->Blit(0,0, fondo);
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drawManager->FadeIn();
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while ( !salir ) {
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inputManager->Update();
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drawManager->Blit(0,0, fondo);
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drawManager->Blit(inputManager->mouseX, inputManager->mouseY, cursor);
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drawManager->Flip();
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if (inputManager->eixir) {
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gameInfo->estado = ESTADO_SALIR;
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salir = true;
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}
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if (inputManager->BotoPulsat(SDL_BUTTON_LEFT)) {
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if (inputManager->mouseX >= 100 &&
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inputManager->mouseY >= 50 &&
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inputManager->mouseX <= 210 &&
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inputManager->mouseY <= 70 ) {
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gameInfo->estado = ESTADO_PREFASE;
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salir = true;
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}
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if (inputManager->mouseX >= 120 &&
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inputManager->mouseY >= 72 &&
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inputManager->mouseX <= 190 &&
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inputManager->mouseY <= 95 ) {
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gameInfo->estado = ESTADO_MENU;
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salir = true;
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}
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if (inputManager->mouseX >= 120 &&
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inputManager->mouseY >= 95 &&
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inputManager->mouseX <= 190 &&
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inputManager->mouseY <= 115 ) {
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gameInfo->estado = ESTADO_SALIR;
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salir = true;
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}
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}
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}
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drawManager->FadeOut();
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}
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void MortController::Finalize(void) {
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SDL_FreeSurface(fondo);
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SDL_FreeSurface(cursor);
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}
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