diff --git a/demos/lorenrunner.lua b/demos/lorenrunner.lua new file mode 100644 index 0000000..aed5b7d --- /dev/null +++ b/demos/lorenrunner.lua @@ -0,0 +1,114 @@ +score=0 +lives=5 +level=1 +tresors=0 +player = {x=0,y=0,oldtile=32,falling=false} +malos = { + {x=0,y=0}, + {x=0,y=0}, + {x=0,y=0} +} +eixida={x=0,y=0} + +function init() + mode(2) + setchar(33,223,223,223,0,253,253,253,0) + setchar(34,255,255,255,255,255,255,255,0) + setchar(35,195,255,195,195,195,255,195,195) + setchar(36,195,243,195,195,195,207,195,195) + setchar(37,0,255,0,0,0,0,0,0) + setchar(38,0,0,0,126,66,66,126,0) + + filein("level1.bin",0,600) + + tresors=0 + player.oldtile=32 + local m=1 + for i=0,299 do + if peek(i) == 248 then + poke(i,32) + player.x=i%20 + player.y=flr(i/20) + elseif peek(i) == 249 then + poke(i,32) + poke(300+i, 0x0f) + malos[m].x=i%20 + malos[m].y=flr(i/20) + elseif peek(i) == 36 then + poke(i,32) + poke(300+i, 0x0f) + eixida.x=i%20 + eixida.y=flr(i/20) + elseif peek(i) == 38 then + tresors=tresors+1 + end + end + + ink(COLOR_YELLOW) print("000000",7,14) + + -- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida +end + +function update() + if not player.falling then + if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then + poke(player.x+player.y*20, player.oldtile) + player.x=player.x-1 + player.oldtile = peek(player.x+player.y*20) + check_tresors() + elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then + poke(player.x+player.y*20, player.oldtile) + player.x=player.x+1 + player.oldtile = peek(player.x+player.y*20) + check_tresors() + elseif btnp(KEY_UP) and player.oldtile==35 then + if player.y>0 then + poke(player.x+player.y*20, player.oldtile) + player.y=player.y-1 + player.oldtile = peek(player.x+player.y*20) + else + -- endgame. Ja vorem, ara que faça el init de nou i au + init() + end + elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then + poke(player.x+player.y*20, player.oldtile) + player.y=player.y+1 + player.oldtile = peek(player.x+player.y*20) + end + end + + if cnt()%5 == 0 then + if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then + player.falling = true + poke(player.x+player.y*20, player.oldtile) + player.y=player.y+1 + player.oldtile = peek(player.x+player.y*20) + check_tresors() + else + player.falling=false + end + end + poke(player.x+player.y*20, 248) + +end + +function check_tresors() + if player.oldtile==38 then + player.oldtile=32 + update_score(100) + poke(300+player.x+player.y*20, 0x0f) + tresors=tresors-1 + if tresors==0 then + for i=eixida.y,0,-1 do + poke(eixida.x+i*20,35) + end + end + end +end + +function update_score(points) + score=score+points + local str= ""..score + while #str < 6 do str = "0"..str end + ink(COLOR_YELLOW) print(str,7,14) +end \ No newline at end of file diff --git a/demos/old_sokoban.lua b/demos/old_sokoban.lua new file mode 100644 index 0000000..de97f3c --- /dev/null +++ b/demos/old_sokoban.lua @@ -0,0 +1,161 @@ +FLOOR = 0 +GOAL = 1 +BOX = 2 +PLAYER = 4 +WALL = 7 + +function init() + mode(2) + level=1 + player={} + menu.init() +end + +-- ==================================================================================================== +-- MENU (game state) +-- ==================================================================================================== +blink=0 + +menu={ + init = function() + update=menu.update + end, + + update = function() + color(15,0) cls() + ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2) + ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3) + ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4) + ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9) + blink=blink+1 + + if btnp(KEY_SPACE) then + level=1 + game.init() + end + end +} + +-- ==================================================================================================== +-- GAME (game state) +-- ==================================================================================================== +game={ + init = function() + update=game.update + level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####") + end, + + update = function() + border(0) + color(1,0) + cls() + level.draw() + + if btnp(KEY_UP) then level.try_move(0,-1) + elseif btnp(KEY_DOWN) then level.try_move(0,1) + elseif btnp(KEY_LEFT) then level.try_move(-1,0) + elseif btnp(KEY_RIGHT) then level.try_move(1,0) + end + end +} + +-- ==================================================================================================== +-- LOADING (game state) +-- ==================================================================================================== +loading = { + init = function() + border(15) + update=loading.update + wait=120 + end + + function inbetween_update() + color(15,0) + cls() + print("LEVEL "..level,6,6) + print("GOOD JOB!",4,8) + wait=wait-1 + if wait==0 then + level=level+1 + game_init() + end + end +} + +function level_load_from_string(str) + map={} + local pos=0 + local y,x=1,1 + local maxx=0 + map[y] = {} + while pos<#str do + local chr = ascii(str,pos) + if chr == 35 then map[y][x] = WALL end + if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end + if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end + if chr == 36 then map[y][x] = BOX end + if chr == 42 then map[y][x] = GOAL+BOX end + if chr == 46 then map[y][x] = GOAL end + if chr == 32 then map[y][x] = FLOOR end + if chr == 124 then + y=y+1 + map[y] = {} + if maxx < x then maxx=x end + x=0 + end + pos=pos+1 + x=x+1 + end + ox = flr((20-maxx)/2) + oy = flr((15-y)/2) +end + +function level_draw() + for y=1,#map do + for x=1,#map[y] do + if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1) + elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1) + elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1) + elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1) + end + end + end + color(15,0) print("\248",ox+player.x-1,oy+player.y-1) +end + +function try_move(x,y) + if is_empty(x,y) then + move_player(x,y) + elseif is_box(x,y) and is_empty(x*2,y*2) then + move_box(x,y) + end +end + +function is_empty(x,y) + return map[player.y+y][player.x+x] < 2 +end + +function is_box(x,y) + return map[player.y+y][player.x+x] < 4 +end + +function move_player(x,y) + player.x=player.x+x + player.y=player.y+y +end + +function move_box(x,y) + map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX + map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX + move_player(x,y) + check_finished() +end + +function check_finished() + for y=1,#map do + for x=1,#map[y] do + if map[y][x] == GOAL then return end + end + end + inbetween_init() +end