- [NEW] F1, F2 i F3 per al zoom i fullscreen
- [NEW] [tools/scredit.lua] C per a borrar pantalla en el caracter seleccionar, F per a flood fill
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@@ -53,6 +53,7 @@ SDL_Window *mini_win;
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SDL_Renderer *mini_ren;
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SDL_Texture *mini_bak = NULL;
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uint8_t window_zoom = 2;
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bool window_fullscreen = false;
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uint16_t window_width = BASE_WINDOW_WIDTH * window_zoom;
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uint16_t window_height = BASE_WINDOW_HEIGHT * window_zoom;
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uint16_t window_hborder = (window_width - screen_width*8*window_zoom) / 2;
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@@ -212,27 +213,55 @@ void romcpy() {
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void debug_set_prompt();
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void applyZoom(SDL_Window* win, int zoom, int baseW, int baseH)
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void applyZoom(int zoom)
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{
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if (zoom < 1) return;
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const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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if ( (BASE_WINDOW_WIDTH*zoom > dm->w) || (BASE_WINDOW_HEIGHT*zoom > dm->h) ) return;
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window_zoom = zoom;
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// 1. Tamaño actual
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int oldW, oldH;
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SDL_GetWindowSize(win, &oldW, &oldH);
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SDL_GetWindowSize(mini_win, &oldW, &oldH);
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// 2. Posición actual
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int oldX, oldY;
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SDL_GetWindowPosition(win, &oldX, &oldY);
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SDL_GetWindowPosition(mini_win, &oldX, &oldY);
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// 3. Nuevo tamaño
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int newW = baseW * zoom;
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int newH = baseH * zoom;
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window_width = BASE_WINDOW_WIDTH * window_zoom;
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window_height = BASE_WINDOW_HEIGHT * window_zoom;
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window_hborder = (window_width - screen_width*8*window_zoom) / 2;
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window_vborder = (window_height - screen_height*8*window_zoom) / 2;
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// 4. Calcular nueva posición para mantener el centro
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int newX = SDL_max(0, oldX - (newW - oldW) / 2);
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int newY = SDL_max(0, oldY - (newH - oldH) / 2);
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int newX = SDL_max(0, oldX - (window_width - oldW) / 2);
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int newY = SDL_max(0, oldY - (window_height - oldH) / 2);
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// 5. Aplicar
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SDL_SetWindowSize(win, newW, newH);
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SDL_SetWindowPosition(win, newX, newY);
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SDL_SetWindowSize(mini_win, window_width, window_height);
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SDL_SetWindowPosition(mini_win, newX, newY);
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}
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void applyFullScreen() {
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if (window_fullscreen) {
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window_fullscreen = false;
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SDL_SetWindowFullscreen(mini_win, window_fullscreen);
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applyZoom(window_zoom);
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} else {
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window_fullscreen = true;
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const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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int max_w_zoom = dm->w / (screen_width*8);
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int max_h_zoom = dm->h / (screen_height*8);
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int max_window_zoom = SDL_min(max_w_zoom, max_h_zoom);
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window_width = dm->w;
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window_height = dm->h;
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window_hborder = (window_width - screen_width*8*max_window_zoom) / 2;
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window_vborder = (window_height - screen_height*8*max_window_zoom) / 2;
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SDL_SetWindowFullscreen(mini_win, window_fullscreen);
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}
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}
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int main(int argc,char*argv[]) {
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@@ -292,36 +321,11 @@ int main(int argc,char*argv[]) {
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}
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if (mini_eve.type == SDL_EVENT_KEY_DOWN) {
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if (mini_eve.key.scancode == SDL_SCANCODE_F1) {
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if (window_zoom>1) {
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window_zoom--;
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window_width = BASE_WINDOW_WIDTH * window_zoom;
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window_height = BASE_WINDOW_HEIGHT * window_zoom;
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window_hborder = (window_width - screen_width*8*window_zoom) / 2;
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window_vborder = (window_height - screen_height*8*window_zoom) / 2;
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applyZoom(mini_win, window_zoom, BASE_WINDOW_WIDTH, BASE_WINDOW_HEIGHT);
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}
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applyZoom(window_zoom-1);
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} else if (mini_eve.key.scancode == SDL_SCANCODE_F2) {
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const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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if ( (BASE_WINDOW_WIDTH*(window_zoom+1) <= dm->w) && (BASE_WINDOW_HEIGHT*(window_zoom+1) <= dm->h) ) {
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window_zoom++;
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window_width = BASE_WINDOW_WIDTH * window_zoom;
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window_height = BASE_WINDOW_HEIGHT * window_zoom;
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window_hborder = (window_width - screen_width*8*window_zoom) / 2;
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window_vborder = (window_height - screen_height*8*window_zoom) / 2;
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applyZoom(mini_win, window_zoom, BASE_WINDOW_WIDTH, BASE_WINDOW_HEIGHT);
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}
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applyZoom(window_zoom+1);
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} else if (mini_eve.key.scancode == SDL_SCANCODE_F3) {
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const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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int max_w_zoom = dm->w / (screen_width*8);
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int max_h_zoom = dm->h / (screen_height*8);
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int max_window_zoom = SDL_min(max_w_zoom, max_h_zoom);
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window_width = BASE_WINDOW_WIDTH * max_window_zoom;
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window_height = BASE_WINDOW_HEIGHT * max_window_zoom;
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window_hborder = (window_width - screen_width*8*window_zoom) / 2;
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window_vborder = (window_height - screen_height*8*window_zoom) / 2;
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applyZoom(mini_win, max_window_zoom, BASE_WINDOW_WIDTH, BASE_WINDOW_HEIGHT);
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applyFullScreen();
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} else if ((mini_eve.key.scancode == SDL_SCANCODE_ESCAPE) && (mini_eve.key.mod & SDL_KMOD_LCTRL) ) {
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if (lua_is_playing()) {
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lua_pause();
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@@ -355,8 +359,8 @@ int main(int argc,char*argv[]) {
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float mx, my;
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mouse_buttons = SDL_GetMouseState(&mx, &my);
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if (mx>=window_hborder && my>=window_vborder && mx<(window_width-window_hborder) && my<(window_height-window_vborder)) {
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mouse_x = (mx-window_hborder) / ((window_width-window_hborder)/screen_width);
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mouse_y = (my-window_vborder) / ((window_height-window_vborder)/screen_height);
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mouse_x = (mx-window_hborder) / ((window_width-window_hborder*2)/screen_width);
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mouse_y = (my-window_vborder) / ((window_height-window_vborder*2)/screen_height);
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}
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if (lua_is_playing()) {
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