- [NEW] F1, F2 i F3 per al zoom i fullscreen

- [NEW] [tools/scredit.lua] C per a borrar pantalla en el caracter seleccionar, F per a flood fill
This commit is contained in:
2026-05-18 09:04:04 +02:00
parent 7975eb37b3
commit 5b82b260ab
3 changed files with 97 additions and 40 deletions
+53
View File
@@ -69,6 +69,50 @@ function update_picker()
end
end
local W, H = 40, 30
function flood_fill(x, y)
-- índice inicial
local idx0 = x + y * W
local target_chr = map[idx0]
local target_col = col[idx0]
-- Si ya está pintado con lo que queremos, no hacemos nada
if target_chr == sel_chr and target_col == sel_col then
return
end
-- Pila para DFS iterativo
local stack = {}
local sp = 1
stack[sp] = {x = x, y = y}
while sp > 0 do
local p = stack[sp]
sp = sp - 1
local px, py = p.x, p.y
-- Comprobación de límites
if px >= 0 and px < W and py >= 0 and py < H then
local idx = px + py * W
-- ¿Coincide con el color original?
if map[idx] == target_chr and col[idx] == target_col then
-- Pintar
map[idx] = sel_chr
col[idx] = sel_col
-- Añadir vecinos
sp = sp + 1; stack[sp] = {x = px+1, y = py}
sp = sp + 1; stack[sp] = {x = px-1, y = py}
sp = sp + 1; stack[sp] = {x = px, y = py+1}
sp = sp + 1; stack[sp] = {x = px, y = py-1}
end
end
end
end
function draw_map()
for i=0,1199 do
poke(i, map[i])
@@ -107,5 +151,14 @@ function draw_map()
col[i] = peek(1200+i)
end
elseif btn(KEY_C) then
for y=0,29 do
for x=0,39 do
map[x+y*40] = sel_chr
col[x+y*40] = sel_col
end
end
elseif btn(KEY_F) then
flood_fill(mousex(),mousey())
end
end