v0.5.2:
[FEAT] play(str) [FEAT] Chime on boot [FEAT] simple song example on 'game.lua'
This commit is contained in:
65
ascii.cpp
65
ascii.cpp
@@ -3,9 +3,14 @@
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#include <string.h>
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#include "lua.h"
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#include "rom.c"
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#include "play.h"
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#define swap(a, b) {auto tmp=a;a=b;b=tmp;}
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#define AUDIO_NONE 0
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#define AUDIO_SOUND 1
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#define AUDIO_PLAY 2
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char lua_filename[1024];
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char window_title[256];
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uint8_t mem[8192]; //2400
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@@ -17,7 +22,7 @@ uint8_t current_color = 0x1e;
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uint8_t current_mode = 1;
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uint8_t cursor_x = 0;
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uint8_t cursor_y = 0;
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bool sounding = false;
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uint8_t audio_state = AUDIO_NONE;
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int audio_freq = 0;
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uint32_t audio_len = 0;
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@@ -92,16 +97,41 @@ void reinit() {
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}
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}
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static Uint8* play_pos;
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static Uint32 play_len;
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static Uint8 play_buffer[132300];
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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//if (audio_len <= 0) nosound();
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static int period=0;
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static int v = 16;
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SDL_memset(stream, 0, len);
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const int flen = min(audio_len, len);
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audio_len -= flen;
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for (int i=0; i<flen; ++i) {
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stream[i] = v;
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period++; if (period>=audio_freq) {period = 0; v=-v;}
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if (audio_state == AUDIO_SOUND) {
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if (audio_len <= 0) audio_state = AUDIO_NONE;
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static int period=0;
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static int v = 16;
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SDL_memset(stream, 0, len);
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const int flen = min(audio_len, len);
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audio_len -= flen;
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for (int i=0; i<flen; ++i) {
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stream[i] = v;
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period++; if (period>=audio_freq) {period = 0; v=-v;}
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}
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} else if (audio_state == AUDIO_PLAY) {
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while( len > 0 ) {
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while( play_len == 0 ) {
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play_len = interpret_next_token(play_buffer);
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if (play_len == -1) { audio_state=AUDIO_NONE; SDL_memset( stream, 0, len ); return; }
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play_pos = play_buffer;
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}
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const int actual_len = ( len > play_len ? play_len : len );
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//SDL_memset( stream, 0, actual_len );
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//SDL_MixAudio( stream, audio_pos, actual_len, SDL_MIX_MAXVOLUME );
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SDL_memcpy(stream, play_pos, actual_len);
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stream += actual_len;
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play_pos += actual_len;
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play_len -= actual_len;
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len -= actual_len;
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}
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} else {
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SDL_memset(stream, 0, len);
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}
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}
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@@ -126,7 +156,7 @@ int main(int argc,char*argv[]) {
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bool exit = false;
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SDL_Event mini_eve;
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SDL_AudioSpec audioSpec = {44100, AUDIO_S8, 1, 0, 512, 0, 0, audioCallback, NULL};
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SDL_AudioSpec audioSpec = {22050, AUDIO_S8, 1, 0, 512, 0, 0, audioCallback, NULL};
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mini_audio_device = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(mini_audio_device, 0);
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@@ -480,14 +510,21 @@ void memcpy(uint16_t dst, uint16_t src, uint16_t size) {
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void sound(float freq, uint32_t len) {
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// [TODO]
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audio_len = len*44.1f;
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audio_freq = 44100.0f/freq/2.0f;
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sounding = true;
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audio_freq = 22050.0f/freq/2.0f;
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audio_state = AUDIO_SOUND;
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}
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void nosound() {
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//SDL_PauseAudioDevice(mini_audio_device, 1);
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audio_len = 0;
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sounding = false;
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audio_state = AUDIO_NONE;
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}
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void play(const char* str) {
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play_pos = play_buffer;
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play_len = 0;
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play_init(str);
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audio_state = AUDIO_PLAY;
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}
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void setmode(const uint8_t mode) {
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