Working on boot logo
This commit is contained in:
20
ascii.cpp
20
ascii.cpp
@@ -246,6 +246,12 @@ int main(int argc,char*argv[]) {
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void cls(uint8_t value) {
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SDL_memset(char_screen, value, screen_width*screen_height);
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if (current_mode != 0) SDL_memset(color_screen, current_color, screen_width*screen_height);
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if (!lua_is_playing()) {
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SDL_memset(debug_text, 32, debug_total_size);
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debug_cursor = 1;
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debug_prompt = 0;
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debug_text[debug_prompt] = '>';
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}
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}
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void ink(uint8_t value) {
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@@ -371,7 +377,7 @@ int rnd(int x) {
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}*/
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char tostr_tmp[256];
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const char* tostr(int val) {
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const char* tostr(float val) {
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return SDL_itoa(val, tostr_tmp, 10);
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}
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@@ -485,3 +491,15 @@ void load(const char* str) {
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SDL_strlcpy(lua_filename, str, SDL_strlen(str)+1);
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should_reset = true;
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}
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void fileout(const char* str, uint16_t addr, uint16_t size) {
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FILE* f = fopen(str, "wb");
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fwrite(&mem[addr], size, 1, f);
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fclose(f);
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}
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void filein(const char* str, uint16_t addr, uint16_t size) {
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FILE* f = fopen(str, "rb");
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fread(&mem[addr], size, 1, f);
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fclose(f);
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}
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5
ascii.h
5
ascii.h
@@ -153,7 +153,7 @@ float min(float x, float y);
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int rnd(int x);
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//void srand(int x);
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const char* tostr(int val);
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const char* tostr(float val);
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void debugchr(const uint8_t chr);
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void debug(const char *str);
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@@ -172,3 +172,6 @@ void nosound();
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void setmode(const uint8_t mode);
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void load(const char* str);
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void fileout(const char* str, uint16_t addr, uint16_t size);
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void filein(const char* str, uint16_t addr, uint16_t size);
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28
lua.cpp
28
lua.cpp
@@ -152,7 +152,7 @@ extern "C" {
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return 0;
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}
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static int cpp_tostr(lua_State *L) {
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int val = luaL_checknumber(L, 1);
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float val = luaL_checknumber(L, 1);
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lua_pushstring(L, tostr(val));
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return 1;
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}
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@@ -223,6 +223,28 @@ extern "C" {
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load(str);
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return 0;
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}
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static int cpp_log(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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debug(str);
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return 0;
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}
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static int cpp_fileout(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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const uint16_t addr = luaL_checknumber(L, 2);
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const uint16_t size = luaL_checknumber(L, 3);
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fileout(str, addr, size);
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return 0;
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}
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static int cpp_filein(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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const uint16_t addr = luaL_checknumber(L, 2);
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const uint16_t size = luaL_checknumber(L, 3);
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filein(str, addr, size);
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return 0;
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}
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}
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#define STATE_STOPPED 0
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@@ -294,6 +316,10 @@ void lua_init(const char* filename, const bool start_playing) {
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lua_pushcfunction(L,cpp_nosound); lua_setglobal(L, "nosound");
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lua_pushcfunction(L,cpp_setmode); lua_setglobal(L, "setmode");
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lua_pushcfunction(L,cpp_load); lua_setglobal(L, "load");
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lua_pushcfunction(L,cpp_log); lua_setglobal(L, "log");
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lua_pushcfunction(L,cpp_fileout); lua_setglobal(L, "fileout");
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lua_pushcfunction(L,cpp_filein); lua_setglobal(L, "filein");
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lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
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lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
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2
main.cpp
2
main.cpp
@@ -33,7 +33,7 @@ void do_terminal() {
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else if (key == KEY_PERIOD) { if (mods & KMOD_SHIFT) { debugchr(':'); } else { debugchr('.'); } }
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else if (key == KEY_SLASH) { if (mods & KMOD_SHIFT) { debugchr('_'); } else { debugchr('-'); } }
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}
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cls(0);
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//cls(0);
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pdebug();
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}
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71
mapedit.lua
71
mapedit.lua
@@ -2,23 +2,90 @@ ind = 22
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function init()
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setmode(2)
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map = {}
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col = {}
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for i=0,299 do
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map[i] = 32
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col[i] = 0x0f
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end
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map[ind] = 65
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sel_col = 0x0f
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sel_chr = 65
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end
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blink=30
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function update()
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if btn(KEY_TAB) then
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draw_picker()
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update_picker()
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else
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draw_map()
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--update_map()
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end
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end
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function draw_picker()
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for i=0,255 do
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poke(i, i)
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poke(300+i, 0x0f)
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poke(300+i, sel_col)
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end
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for i=0,15 do
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poke(580+i, i<<4)
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poke(560+i, i<<4)
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poke(280+i, 32)
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poke(260+i, 32)
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end
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poke(580, 15) poke(560, 15)
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poke(260+(sel_col&0xf), 203)
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poke(280+(sel_col>>4), 203)
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local mx, my = mousex(), mousey()
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if my<13 then
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poke(300+(mx+my*20), 0x4e)
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print(mx+my*20, 16, 13)
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elseif my>=13 then
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poke(mx+my*20, 144)
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end
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end
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function update_picker()
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local mx, my = mousex(), mousey()
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if mousebutton(1) then
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if my<13 then
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sel_chr = mx+my*20
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else
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if mx < 16 then
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if my == 13 then
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sel_col = (sel_col & 0xf0) + mx
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else
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sel_col = (sel_col & 0x0f) + (mx << 4)
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end
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end
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end
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end
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end
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function draw_map()
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for i=0,299 do
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poke(i, map[i])
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end
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poke(300+i, col[i])
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end
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local mx, my = mousex(), mousey()
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if mousebutton(1) then
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map[mx+my*20] = sel_chr
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col[mx+my*20] = sel_col
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end
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if btn(KEY_SPACE) then
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sel_chr = peek(mx+my*20)
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sel_col = peek(300+mx+my*20)
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end
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blink = blink - 1
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if blink < 30 then
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if blink==0 then blink = 60 end
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local mx, my = mousex(), mousey()
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local c = peek(300+(mx+my*20))
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poke(300+(mx+my*20), c~0xff)
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end
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end
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1
scr_min.bin
Normal file
1
scr_min.bin
Normal file
@@ -0,0 +1 @@
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֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x<0C>
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106
scredit.lua
Normal file
106
scredit.lua
Normal file
@@ -0,0 +1,106 @@
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ind = 22
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function init()
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setmode(1)
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map = {}
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col = {}
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for i=0,1199 do
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map[i] = 32
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col[i] = 0x0f
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end
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map[ind] = 65
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sel_col = 0x0f
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sel_chr = 65
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end
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blink=30
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function update()
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if btn(KEY_TAB) then
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draw_picker()
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update_picker()
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else
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draw_map()
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--update_map()
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end
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end
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function draw_picker()
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for y=0,15 do
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for x=0,15 do
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poke(x+y*40, x+y*16)
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poke(1200+x+y*40, sel_col)
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end
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end
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for i=0,15 do
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poke(1840+i, i<<4)
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poke(1880+i, i<<4)
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poke(640+i, 32)
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poke(680+i, 32)
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end
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poke(1840, 15) poke(1880, 15)
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poke(640+(sel_col&0xf), 203)
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poke(680+(sel_col>>4), 203)
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local mx, my = mousex(), mousey()
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if mx<16 then
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if my<16 then
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poke(1200+(mx+my*40), 0x4e)
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print(mx+my*40, 16, 13)
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elseif my>=16 then
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poke(mx+my*40, 144)
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end
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end
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end
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function update_picker()
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local mx, my = mousex(), mousey()
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if mousebutton(1) then
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if mx<16 then
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if my<16 then
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sel_chr = mx+my*16
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else
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if my == 16 then
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sel_col = (sel_col & 0xf0) + mx
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elseif my == 17 then
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sel_col = (sel_col & 0x0f) + (mx << 4)
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end
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end
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end
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end
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end
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function draw_map()
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for i=0,1199 do
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poke(i, map[i])
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poke(1200+i, col[i])
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end
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local mx, my = mousex(), mousey()
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if mousebutton(1) then
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map[mx+my*40] = sel_chr
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col[mx+my*40] = sel_col
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end
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if btn(KEY_SPACE) then
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sel_chr = peek(mx+my*40)
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sel_col = peek(1200+mx+my*40)
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end
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blink = blink - 1
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if blink < 30 then
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if blink==0 then blink = 60 end
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local mx, my = mousex(), mousey()
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local c = peek(1200+(mx+my*40))
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poke(1200+(mx+my*40), c~0xff)
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end
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if btn(KEY_S) then
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fileout("scr.bin", 0, 2400);
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elseif btn(KEY_L) then
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filein("scr.bin", 0, 2400);
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for i=0,1199 do
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map[i] = peek(i)
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col[i] = peek(1200+i)
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end
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end
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end
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