Working on boot logo

This commit is contained in:
2021-12-08 07:10:06 +01:00
parent 21052edd3d
commit 806eeb04b5
7 changed files with 234 additions and 13 deletions

View File

@@ -246,6 +246,12 @@ int main(int argc,char*argv[]) {
void cls(uint8_t value) {
SDL_memset(char_screen, value, screen_width*screen_height);
if (current_mode != 0) SDL_memset(color_screen, current_color, screen_width*screen_height);
if (!lua_is_playing()) {
SDL_memset(debug_text, 32, debug_total_size);
debug_cursor = 1;
debug_prompt = 0;
debug_text[debug_prompt] = '>';
}
}
void ink(uint8_t value) {
@@ -371,7 +377,7 @@ int rnd(int x) {
}*/
char tostr_tmp[256];
const char* tostr(int val) {
const char* tostr(float val) {
return SDL_itoa(val, tostr_tmp, 10);
}
@@ -485,3 +491,15 @@ void load(const char* str) {
SDL_strlcpy(lua_filename, str, SDL_strlen(str)+1);
should_reset = true;
}
void fileout(const char* str, uint16_t addr, uint16_t size) {
FILE* f = fopen(str, "wb");
fwrite(&mem[addr], size, 1, f);
fclose(f);
}
void filein(const char* str, uint16_t addr, uint16_t size) {
FILE* f = fopen(str, "rb");
fread(&mem[addr], size, 1, f);
fclose(f);
}

View File

@@ -153,7 +153,7 @@ float min(float x, float y);
int rnd(int x);
//void srand(int x);
const char* tostr(int val);
const char* tostr(float val);
void debugchr(const uint8_t chr);
void debug(const char *str);
@@ -172,3 +172,6 @@ void nosound();
void setmode(const uint8_t mode);
void load(const char* str);
void fileout(const char* str, uint16_t addr, uint16_t size);
void filein(const char* str, uint16_t addr, uint16_t size);

28
lua.cpp
View File

@@ -152,7 +152,7 @@ extern "C" {
return 0;
}
static int cpp_tostr(lua_State *L) {
int val = luaL_checknumber(L, 1);
float val = luaL_checknumber(L, 1);
lua_pushstring(L, tostr(val));
return 1;
}
@@ -223,6 +223,28 @@ extern "C" {
load(str);
return 0;
}
static int cpp_log(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
debug(str);
return 0;
}
static int cpp_fileout(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
const uint16_t addr = luaL_checknumber(L, 2);
const uint16_t size = luaL_checknumber(L, 3);
fileout(str, addr, size);
return 0;
}
static int cpp_filein(lua_State *L) {
const char* str = luaL_checkstring(L, 1);
const uint16_t addr = luaL_checknumber(L, 2);
const uint16_t size = luaL_checknumber(L, 3);
filein(str, addr, size);
return 0;
}
}
#define STATE_STOPPED 0
@@ -294,6 +316,10 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_nosound); lua_setglobal(L, "nosound");
lua_pushcfunction(L,cpp_setmode); lua_setglobal(L, "setmode");
lua_pushcfunction(L,cpp_load); lua_setglobal(L, "load");
lua_pushcfunction(L,cpp_log); lua_setglobal(L, "log");
lua_pushcfunction(L,cpp_fileout); lua_setglobal(L, "fileout");
lua_pushcfunction(L,cpp_filein); lua_setglobal(L, "filein");
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");

View File

@@ -33,7 +33,7 @@ void do_terminal() {
else if (key == KEY_PERIOD) { if (mods & KMOD_SHIFT) { debugchr(':'); } else { debugchr('.'); } }
else if (key == KEY_SLASH) { if (mods & KMOD_SHIFT) { debugchr('_'); } else { debugchr('-'); } }
}
cls(0);
//cls(0);
pdebug();
}

View File

@@ -2,23 +2,90 @@ ind = 22
function init()
setmode(2)
map = {}
col = {}
for i=0,299 do
map[i] = 32
col[i] = 0x0f
end
map[ind] = 65
sel_col = 0x0f
sel_chr = 65
end
blink=30
function update()
if btn(KEY_TAB) then
draw_picker()
update_picker()
else
draw_map()
--update_map()
end
end
function draw_picker()
for i=0,255 do
poke(i, i)
poke(300+i, 0x0f)
poke(300+i, sel_col)
end
for i=0,15 do
poke(580+i, i<<4)
poke(560+i, i<<4)
poke(280+i, 32)
poke(260+i, 32)
end
poke(580, 15) poke(560, 15)
poke(260+(sel_col&0xf), 203)
poke(280+(sel_col>>4), 203)
local mx, my = mousex(), mousey()
if my<13 then
poke(300+(mx+my*20), 0x4e)
print(mx+my*20, 16, 13)
elseif my>=13 then
poke(mx+my*20, 144)
end
end
function update_picker()
local mx, my = mousex(), mousey()
if mousebutton(1) then
if my<13 then
sel_chr = mx+my*20
else
for i=0,299 do
poke(i, map[i])
if mx < 16 then
if my == 13 then
sel_col = (sel_col & 0xf0) + mx
else
sel_col = (sel_col & 0x0f) + (mx << 4)
end
end
end
end
end
function draw_map()
for i=0,299 do
poke(i, map[i])
poke(300+i, col[i])
end
local mx, my = mousex(), mousey()
if mousebutton(1) then
map[mx+my*20] = sel_chr
col[mx+my*20] = sel_col
end
if btn(KEY_SPACE) then
sel_chr = peek(mx+my*20)
sel_col = peek(300+mx+my*20)
end
blink = blink - 1
if blink < 30 then
if blink==0 then blink = 60 end
local mx, my = mousex(), mousey()
local c = peek(300+(mx+my*20))
poke(300+(mx+my*20), c~0xff)
end
end

1
scr_min.bin Normal file
View File

@@ -0,0 +1 @@
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x <0C> 

106
scredit.lua Normal file
View File

@@ -0,0 +1,106 @@
ind = 22
function init()
setmode(1)
map = {}
col = {}
for i=0,1199 do
map[i] = 32
col[i] = 0x0f
end
map[ind] = 65
sel_col = 0x0f
sel_chr = 65
end
blink=30
function update()
if btn(KEY_TAB) then
draw_picker()
update_picker()
else
draw_map()
--update_map()
end
end
function draw_picker()
for y=0,15 do
for x=0,15 do
poke(x+y*40, x+y*16)
poke(1200+x+y*40, sel_col)
end
end
for i=0,15 do
poke(1840+i, i<<4)
poke(1880+i, i<<4)
poke(640+i, 32)
poke(680+i, 32)
end
poke(1840, 15) poke(1880, 15)
poke(640+(sel_col&0xf), 203)
poke(680+(sel_col>>4), 203)
local mx, my = mousex(), mousey()
if mx<16 then
if my<16 then
poke(1200+(mx+my*40), 0x4e)
print(mx+my*40, 16, 13)
elseif my>=16 then
poke(mx+my*40, 144)
end
end
end
function update_picker()
local mx, my = mousex(), mousey()
if mousebutton(1) then
if mx<16 then
if my<16 then
sel_chr = mx+my*16
else
if my == 16 then
sel_col = (sel_col & 0xf0) + mx
elseif my == 17 then
sel_col = (sel_col & 0x0f) + (mx << 4)
end
end
end
end
end
function draw_map()
for i=0,1199 do
poke(i, map[i])
poke(1200+i, col[i])
end
local mx, my = mousex(), mousey()
if mousebutton(1) then
map[mx+my*40] = sel_chr
col[mx+my*40] = sel_col
end
if btn(KEY_SPACE) then
sel_chr = peek(mx+my*40)
sel_col = peek(1200+mx+my*40)
end
blink = blink - 1
if blink < 30 then
if blink==0 then blink = 60 end
local mx, my = mousex(), mousey()
local c = peek(1200+(mx+my*40))
poke(1200+(mx+my*40), c~0xff)
end
if btn(KEY_S) then
fileout("scr.bin", 0, 2400);
elseif btn(KEY_L) then
filein("scr.bin", 0, 2400);
for i=0,1199 do
map[i] = peek(i)
col[i] = peek(1200+i)
end
end
end