From 82bebe3eebd0797d4f07fa859f6054dd767df45d Mon Sep 17 00:00:00 2001 From: Raimon Zamora Date: Mon, 20 Dec 2021 10:46:18 +0100 Subject: [PATCH] Added sokoban WIP to demos --- demos/sokoban.lua | 121 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 demos/sokoban.lua diff --git a/demos/sokoban.lua b/demos/sokoban.lua new file mode 100644 index 0000000..75ab9ac --- /dev/null +++ b/demos/sokoban.lua @@ -0,0 +1,121 @@ +FLOOR = 0 +GOAL = 1 +BOX = 2 +PLAYER = 4 +WALL = 7 + +function init() + mode(2) + level=1 + player={} + init_level() +end + +function init_level() + update=update_level + load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####") +end + +function load_from_string(str) + map={} + local pos=0 + local y,x=1,1 + local maxx=0 + map[y] = {} + while pos<#str do + local chr = ascii(str,pos) + if chr == 35 then map[y][x] = WALL end + if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end + if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end + if chr == 36 then map[y][x] = BOX end + if chr == 42 then map[y][x] = GOAL+BOX end + if chr == 46 then map[y][x] = GOAL end + if chr == 32 then map[y][x] = FLOOR end + if chr == 124 then + y=y+1 + map[y] = {} + if maxx < x then maxx=x end + x=0 + end + pos=pos+1 + x=x+1 + end + ox = flr((20-maxx)/2) + oy = flr((15-y)/2) +end + +function update_level() + border(0) + color(1,0) + cls() + for y=1,#map do + for x=1,#map[y] do + if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1) + elseif map[y][x]&BOX == BOX then color(0,6) print("\016",ox+x-1,oy+y-1) + elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1) + end + end + end + color(15,0) print("\248",ox+player.x-1,oy+player.y-1) + + if btnp(KEY_UP) then try_move(0,-1) + elseif btnp(KEY_DOWN) then try_move(0,1) + elseif btnp(KEY_LEFT) then try_move(-1,0) + elseif btnp(KEY_RIGHT) then try_move(1,0) + end +end + +function try_move(x,y) + if is_empty(x,y) then + move_player(x,y) + elseif is_box(x,y) and is_empty(x*2,y*2) then + move_box(x,y) + end +end + +function is_empty(x,y) + return map[player.y+y][player.x+x] < 2 +end + +function is_box(x,y) + return map[player.y+y][player.x+x] < 4 +end + +function move_player(x,y) + player.x=player.x+x + player.y=player.y+y +end + +function move_box(x,y) + map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX + map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX + move_player(x,y) + check_finished() +end + +function check_finished() + for y=1,#map do + for x=1,#map[y] do + if map[y][x] == GOAL then return end + end + end + init_goodjob() +end + +function init_goodjob() + border(15) + update=update_goodjob + wait=120 +end + +function update_goodjob() + color(15,0) + cls() + print("LEVEL "..level,6,6) + print("GOOD JOB!",4,8) + wait=wait-1 + if wait==0 then + level=level+1 + init_level() + end +end \ No newline at end of file