- [NEW] Updatada la versió de Lua a 5.5.0
- [FIX] Afegits defines de Lua per a cada SO
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+24
-26
@@ -8,21 +8,6 @@
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#define linit_c
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#define LUA_LIB
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/*
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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**
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** You can also *preload* libraries, so that a later 'require' can
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** open the library, which is already linked to the application.
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** For that, do the following code:
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**
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** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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** lua_pushcfunction(L, luaopen_modname);
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** lua_setfield(L, -2, modname);
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** lua_pop(L, 1); // remove PRELOAD table
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*/
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#include "lprefix.h"
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@@ -33,33 +18,46 @@
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#include "lualib.h"
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#include "lauxlib.h"
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#include "llimits.h"
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/*
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** these libs are loaded by lua.c and are readily available to any Lua
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** program
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** Standard Libraries. (Must be listed in the same ORDER of their
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** respective constants LUA_<libname>K.)
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*/
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static const luaL_Reg loadedlibs[] = {
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static const luaL_Reg stdlibs[] = {
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{LUA_GNAME, luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_DBLIBNAME, luaopen_debug},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_DBLIBNAME, luaopen_debug},
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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/*
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** require and preload selected standard libraries
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*/
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LUALIB_API void luaL_openselectedlibs (lua_State *L, int load, int preload) {
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int mask;
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const luaL_Reg *lib;
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/* "require" functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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for (lib = stdlibs, mask = 1; lib->name != NULL; lib++, mask <<= 1) {
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if (load & mask) { /* selected? */
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luaL_requiref(L, lib->name, lib->func, 1); /* require library */
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lua_pop(L, 1); /* remove result from the stack */
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}
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else if (preload & mask) { /* selected? */
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lua_pushcfunction(L, lib->func);
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lua_setfield(L, -2, lib->name); /* add library to PRELOAD table */
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}
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}
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lua_assert((mask >> 1) == LUA_UTF8LIBK);
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lua_pop(L, 1); /* remove PRELOAD table */
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}
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