[v0.6.1]
- Restablert el exemplet de game.lua - Ficat Makefile per a tots, falta provar el de mac - Bàsicament, açò es per fer una release de binaris (fill de osiris).
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25
Makefile
25
Makefile
@@ -1,4 +1,27 @@
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executable = ascii
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source = *.cpp ./lua/*.c
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windows:
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@echo off
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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windows_debug:
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@echo off
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g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
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macos:
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g++ *.cpp ./lua/*.c -lSDL2 -o $(executable)
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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linux_debug:
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g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"
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