[linux_debug] default libs = -lSDL3 cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall executable = ascii_debug sourcepath = . lua buildpath = build [linux] libs = -lSDL3 cppflags = -D LUA_USE_LINUX -g -Wall -Os -ffunction-sections -fdata-sections executable = ascii sourcepath = . lua buildpath = build [windows] cppflags = -D LUA_USE_WINDOWS -Wall -Os -ffunction-sections -fdata-sections libs = -Wl,--gc-sections -lmingw32 -lSDL3 -static-libstdc++ -static-libgcc -lpthread -mwindows executable = ascii.exe sourcepath = . lua buildpath = build [windows_debug] cppflags = -D LUA_USE_WINDOWS -D DEBUG -g -Wall libs = -lmingw32 -lSDL3 executable = ascii_debug.exe sourcepath = . lua buildpath = build [macos] compiler = clang++ cppflags = -D LUA_USE_MACOS -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections libs = -lSDL3 executable = ascii sourcepath = . lua buildpath = build [macos_debug] compiler = clang++ cppflags = -D LUA_USE_MACOS -D DEBUG -g -Wall -Wno-deprecated libs = -lSDL3 executable = ascii_debug sourcepath = . lua buildpath = build