score=0 lives=5 level=1 tresors=0 player = {x=0,y=0,oldtile=32,falling=false} malos = { {x=0,y=0}, {x=0,y=0}, {x=0,y=0} } eixida={x=0,y=0} function init() mode(2) setchar(33,223,223,223,0,253,253,253,0) setchar(34,255,255,255,255,255,255,255,0) setchar(35,195,255,195,195,195,255,195,195) setchar(36,195,243,195,195,195,207,195,195) setchar(37,0,255,0,0,0,0,0,0) setchar(38,0,0,0,126,66,66,126,0) filein("level1.bin",0,600) tresors=0 player.oldtile=32 local m=1 for i=0,299 do if peek(i) == 248 then poke(i,32) player.x=i%20 player.y=flr(i/20) elseif peek(i) == 249 then poke(i,32) poke(300+i, 0x0f) malos[m].x=i%20 malos[m].y=flr(i/20) elseif peek(i) == 36 then poke(i,32) poke(300+i, 0x0f) eixida.x=i%20 eixida.y=flr(i/20) elseif peek(i) == 38 then tresors=tresors+1 end end ink(COLOR_YELLOW) print("000000",7,14) -- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida end function update() if not player.falling then if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then poke(player.x+player.y*20, player.oldtile) player.x=player.x-1 player.oldtile = peek(player.x+player.y*20) check_tresors() elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then poke(player.x+player.y*20, player.oldtile) player.x=player.x+1 player.oldtile = peek(player.x+player.y*20) check_tresors() elseif btnp(KEY_UP) and player.oldtile==35 then if player.y>0 then poke(player.x+player.y*20, player.oldtile) player.y=player.y-1 player.oldtile = peek(player.x+player.y*20) else -- endgame. Ja vorem, ara que faça el init de nou i au init() end elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then poke(player.x+player.y*20, player.oldtile) player.y=player.y+1 player.oldtile = peek(player.x+player.y*20) end end if cnt()%5 == 0 then if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then player.falling = true poke(player.x+player.y*20, player.oldtile) player.y=player.y+1 player.oldtile = peek(player.x+player.y*20) check_tresors() else player.falling=false end end poke(player.x+player.y*20, 248) end function check_tresors() if player.oldtile==38 then player.oldtile=32 update_score(100) poke(300+player.x+player.y*20, 0x0f) tresors=tresors-1 if tresors==0 then for i=eixida.y,0,-1 do poke(eixida.x+i*20,35) end end end end function update_score(points) score=score+points local str= ""..score while #str < 6 do str = "0"..str end ink(COLOR_YELLOW) print(str,7,14) end