Files
ascii/ascii.cpp
JailDoctor 21052edd3d [FEAT] Peek & Poke
[BUG] Mode not restored after ESC
2021-12-06 12:23:36 +01:00

487 lines
14 KiB
C++

#include "ascii.h"
#include <stdio.h>
#include <string.h>
#include "lua.h"
#include "font.c"
#define swap(a, b) {auto tmp=a;a=b;b=tmp;}
char lua_filename[1024];
char window_title[256];
uint8_t mem[2560]; //2400
uint8_t *char_screen = NULL;
uint8_t *color_screen = NULL;
uint8_t screen_width = 40;
uint8_t screen_height = 30;
uint8_t current_color = 0x1e;
uint8_t current_mode = 1;
uint8_t cursor_x = 0;
uint8_t cursor_y = 0;
bool sounding = false;
int audio_freq = 0;
uint32_t audio_len = 0;
#define CHRSCR(x, y) char_screen[x+y*screen_width]
#define COLSCR(x, y) color_screen[x+y*screen_width]
SDL_Window *mini_win;
SDL_Renderer *mini_ren;
SDL_Texture *mini_bak = NULL;
SDL_AudioDeviceID mini_audio_device;
Uint32 *pixels;
int pitch;
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
#define debug_line_size 80
#define debug_num_lines 30
#define debug_total_size 2400 //debug_line_size*debug_num_lines
char debug_text[debug_total_size];
int debug_cursor = 0;
int debug_prompt = 0;
int debug_cursor_blink = 30;
bool should_reset = false;
//Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X };
const Uint8 *keys;
Uint8 key_just_pressed = 0;
int mouse_x, mouse_y, mouse_wheel;
Uint32 mouse_buttons;
void reinit() {
if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
switch (current_mode) {
case 0:
screen_width = 80;
screen_height = 30;
current_color = 0x07;
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[1200];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 240);
break;
case 1:
screen_width = 40;
screen_height = 30;
current_color = 0x1e;
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[1200];
//SDL_RenderSetLogicalSize(mini_ren, 320, 240);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 240);
break;
case 2:
screen_width = 20;
screen_height = 15;
current_color = 0x1e;
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[300];
//SDL_RenderSetLogicalSize(mini_ren, 160, 120);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120);
break;
}
}
void audioCallback(void * userdata, uint8_t * stream, int len) {
//if (audio_len <= 0) nosound();
static int period=0;
static int v = 16;
SDL_memset(stream, 0, len);
const int flen = min(audio_len, len);
audio_len -= flen;
for (int i=0; i<flen; ++i) {
stream[i] = v;
period++; if (period>=audio_freq) {period = 0; v=-v;}
}
}
uint8_t old_mode = 0;
int main(int argc,char*argv[]) {
SDL_strlcpy(lua_filename, "game.lua", 9);
if (argc > 1) SDL_strlcpy(lua_filename, argv[1], 1023);
for (int i=0; i<debug_total_size;++i) debug_text[i] = 32;
SDL_Init(49);
mini_win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640+80, 480+80, SDL_WINDOW_SHOWN);
mini_ren = SDL_CreateRenderer(mini_win, -1, SDL_RENDERER_PRESENTVSYNC);
//SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren);
//SDL_RenderSetLogicalSize(mini_ren, 320, 240);
//mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 240);
bool exit = false;
SDL_Event mini_eve;
SDL_AudioSpec audioSpec = {44100, AUDIO_S8, 1, 0, 512, 0, 0, audioCallback, NULL};
mini_audio_device = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
SDL_PauseAudioDevice(mini_audio_device, 0);
reinit();
debug("ASCII SYSTEM BOOTING...");
lua_init(lua_filename);
lua_call_init();
while(!exit) {
if (should_reset) {
should_reset = false;
setmode(1);
reinit();
lua_init(lua_filename);
lua_call_init();
}
key_just_pressed = 0;
mouse_wheel = 0;
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { exit=true; break; }
if (mini_eve.type == SDL_KEYDOWN) {
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
if (lua_is_playing()) {
lua_pause();
//lua_quit();
old_mode = current_mode;
setmode(0);
} else {
setmode(old_mode);
lua_resume();
//lua_init();
//lua_call_init();
}
} else if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F5) {
lua_quit();
reinit();
lua_init(lua_filename);
lua_call_init();
} else {
key_just_pressed = mini_eve.key.keysym.scancode;
}
}
if (mini_eve.type == SDL_MOUSEWHEEL) {
mouse_wheel = mini_eve.wheel.y;
}
}
keys = SDL_GetKeyboardState(NULL);
mouse_buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
mouse_x = (mouse_x-40) / (640/screen_width);
mouse_y = (mouse_y-40) / (480/screen_height);
if (lua_is_playing()) {
lua_call_update();
} else {
debug_cursor_blink--;
if (debug_cursor_blink == 0) {
debug_cursor_blink = 30;
debug_text[debug_cursor] = debug_text[debug_cursor]==32 ? 95 : 32;
}
loop();
}
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
switch (current_mode) {
case 0:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = current_color; //COLSCR(x,y);
const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y);
for (int l=0; l<8; ++l) {
const uint8_t line = font[chr*8+l];
for (int b=0; b<8; ++b) {
if ((line >> (7-b)) & 0x01) {
pixels[b+(x*8)+((y*8)+l)*(screen_width*8)] = ink_color;
} else {
pixels[b+(x*8)+((y*8)+l)*(screen_width*8)] = paper_color;
}
}
}
}
}
break;
case 1:
case 2:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = COLSCR(x,y);
const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y);
for (int l=0; l<8; ++l) {
const uint8_t line = font[chr*8+l];
for (int b=0; b<8; ++b) {
if ((line >> (7-b)) & 0x01) {
pixels[b+(x*8)+((y*8)+l)*(screen_width*8)] = ink_color;
} else {
pixels[b+(x*8)+((y*8)+l)*(screen_width*8)] = paper_color;
}
}
}
}
}
break;
}
//for (int i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
SDL_UnlockTexture(mini_bak);
SDL_SetRenderDrawColor(mini_ren, (palette[0] >> 16)&0xff, (palette[0] >> 8)&0xff, palette[0]&0xff, 0);
//SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0);
SDL_RenderClear(mini_ren);
SDL_Rect rect = {40, 40, 640, 480};
SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren);
}
lua_quit();
SDL_Quit();
return 0;
}
void cls(uint8_t value) {
SDL_memset(char_screen, value, screen_width*screen_height);
if (current_mode != 0) SDL_memset(color_screen, current_color, screen_width*screen_height);
}
void ink(uint8_t value) {
current_color = (current_color & 0xf0) + (value & 0x0f);
}
void paper(uint8_t value) {
current_color = (current_color & 0x0f) + (value << 4);
}
void color(uint8_t ink, uint8_t paper) {
current_color = (ink & 0x0f) + (paper << 4);
}
void locate(uint8_t x, uint8_t y) {
cursor_x = min(x, screen_width-1);
cursor_y = min(y, screen_height-1);
}
void print(const char *str, int x, int y) {
if (x >= 0) cursor_x = min(x, screen_width-1);
if (y >= 0) cursor_y = min(y, screen_height-1);
int len = SDL_strlen(str);
if ((cursor_x+len) > screen_width) len -= ((cursor_x+len) - screen_width);
//int offset = x+y*screen_width;
for (int i=0; i < len; ++i) {
CHRSCR(cursor_x+i, cursor_y) = str[i];
if (current_mode != 0) COLSCR(cursor_x+i, cursor_y) = current_color;
//char_screen[offset+i] = str[i];
//if (current_mode != 0) color_screen[offset+i] = current_color;
}
cursor_x += len;
}
bool btn(uint8_t i) {
return keys[i];
}
bool btnp(uint8_t i) {
return key_just_pressed == i;
}
uint8_t whichbtn() {
return key_just_pressed;
}
int mousex() {
return mouse_x;
}
int mousey() {
return mouse_y;
}
int mousewheel() {
return mouse_wheel;
}
bool mousebutton(uint8_t i) {
return mouse_buttons & SDL_BUTTON(i);
}
int time() {
return SDL_GetTicks();
}
/*float abs(float x) {
return SDL_fabsf(x);
}*/
float flr(float x) {
return SDL_floorf(x);
}
float sgn(float x) {
return x >= 0 ? 1 : -1;
}
#ifndef __LINUX__
#ifndef __APPLE__
float ceil(float x) {
return SDL_ceilf(x);
}
float sin(float x) {
return SDL_sinf(x);
}
float cos(float x) {
return SDL_cosf(x);
}
float atan2(float dx, float dy) {
return SDL_atan2f(dx, dy);
}
float sqrt(float x) {
return SDL_sqrtf(x);
}
#endif
#endif
float max(float x, float y) {
return SDL_max(x, y);
}
float mid(float x, float y, float z) {
return max(x, min(y, z));
}
float min(float x, float y) {
return SDL_min(x, y);
}
int rnd(int x) {
return rand()%x;
}
/*void srand(int x) {
srand(x);
}*/
char tostr_tmp[256];
const char* tostr(int val) {
return SDL_itoa(val, tostr_tmp, 10);
}
void debug_set_prompt() {
debug_prompt = debug_cursor++;
debug_text[debug_prompt] = '>';
}
void debug_one_line_up() {
for (int i=0; i<debug_total_size-debug_line_size;++i) debug_text[i] = debug_text[i+debug_line_size];
for (int i=debug_total_size-debug_line_size; i<debug_total_size;++i) debug_text[i] = 32;
debug_cursor = debug_total_size-debug_line_size;
debug_set_prompt();
}
void debugchr(const uint8_t chr) {
if (chr == 8) {
if (debug_cursor>(debug_prompt+1)) {
debug_text[debug_cursor--] = 32;
debug_text[debug_cursor] = 32;
}
} else {
debug_text[debug_cursor++] = chr;
if (debug_cursor >= debug_total_size) debug_one_line_up();
}
}
void debug(const char *str) {
const int len = SDL_strlen(str);
for (int i=0; i<len;++i) {
debug_text[debug_cursor++] = str[i];
if (debug_cursor >= debug_total_size) debug_one_line_up();
}
debug_cursor = (int(debug_cursor/debug_line_size)+1)*debug_line_size;
if (debug_cursor >= debug_total_size) debug_one_line_up();
debug_set_prompt();
}
void pdebug() {
int i=0;
for (int y=0; y<debug_num_lines;++y) {
for (int x=0; x<debug_line_size;++x) {
CHRSCR(x, y) = debug_text[i++];
//COLSCR(x, y) = 0x1e;
}
}
}
void debug_get_cmd() {
debug_text[debug_cursor] = 0;
lua_call_cmd(&debug_text[debug_prompt+1]);
}
uint8_t ascii(const char *str, uint8_t index) {
return str[index];
}
char chr_trans[2] = "X";
const char* chr(uint8_t ascii) {
uint8_t* peiv = (uint8_t*)chr_trans;
*peiv = ascii;
return chr_trans;
}
void setchar(uint8_t index, uint8_t b0, uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7) {
font[index*8] = b0;
font[index*8+1] = b1;
font[index*8+2] = b2;
font[index*8+3] = b3;
font[index*8+4] = b4;
font[index*8+5] = b5;
font[index*8+6] = b6;
font[index*8+7] = b7;
}
uint8_t peek(uint16_t addr) {
if (addr < 0xA00) {
return mem[addr];
} else {
return font[addr-0xA00];
}
}
void poke(uint16_t addr, uint8_t val) {
if (addr < 0xA00) {
mem[addr] = val;
} else {
font[addr-0xA00] = val;
}
}
void sound(float freq, uint32_t len) {
// [TODO]
audio_len = len*44.1f;
audio_freq = 44100.0f/freq/2.0f;
sounding = true;
}
void nosound() {
//SDL_PauseAudioDevice(mini_audio_device, 1);
audio_len = 0;
sounding = false;
}
void setmode(const uint8_t mode) {
current_mode = mode;
reinit();
}
void load(const char* str) {
SDL_strlcpy(lua_filename, str, SDL_strlen(str)+1);
should_reset = true;
}