439 lines
16 KiB
C++
439 lines
16 KiB
C++
#include "lua.h"
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#include "lua/lua.hpp"
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#include "ascii.h"
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extern "C" {
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static int cpp_cls(lua_State *L) {
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uint8_t color = luaL_optinteger(L, 1, 32);
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cls(color);
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return 0;
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}
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static int cpp_ink(lua_State *L) {
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uint8_t val = luaL_checkinteger(L, 1);
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ink(val);
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return 0;
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}
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static int cpp_paper(lua_State *L) {
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uint8_t val = luaL_checkinteger(L, 1);
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paper(val);
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return 0;
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}
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static int cpp_color(lua_State *L) {
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uint8_t ink = luaL_checkinteger(L, 1);
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uint8_t paper = luaL_checkinteger(L, 2);
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color(ink, paper);
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return 0;
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}
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static int cpp_locate(lua_State *L) {
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uint8_t x = luaL_checknumber(L, 1);
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uint8_t y = luaL_checknumber(L, 2);
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locate(x, y);
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return 0;
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}
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static int cpp_print(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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int x = luaL_optnumber(L, 2, -1);
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int y = luaL_optnumber(L, 3, -1);
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print(str, x, y);
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return 0;
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}
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static int cpp_btn(lua_State *L) {
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uint8_t i = luaL_checkinteger(L, 1);
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lua_pushboolean(L, btn(i));
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return 1;
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}
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static int cpp_btnp(lua_State *L) {
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uint8_t i = luaL_checkinteger(L, 1);
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lua_pushboolean(L, btnp(i));
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return 1;
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}
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static int cpp_mousex(lua_State *L) {
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lua_pushinteger(L, mousex());
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return 1;
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}
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static int cpp_mousey(lua_State *L) {
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lua_pushinteger(L, mousey());
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return 1;
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}
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static int cpp_mousewheel(lua_State *L) {
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lua_pushinteger(L, mousewheel());
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return 1;
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}
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static int cpp_mousebutton(lua_State *L) {
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uint8_t i = luaL_checkinteger(L, 1);
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lua_pushboolean(L, mousebutton(i));
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return 1;
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}
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static int cpp_time(lua_State *L) {
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lua_pushnumber(L, time());
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return 1;
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}
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static int cpp_abs(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, abs(x));
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return 1;
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}
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static int cpp_ceil(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, ceil(x));
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return 1;
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}
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static int cpp_flr(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, flr(x));
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return 1;
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}
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static int cpp_sgn(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, sgn(x));
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return 1;
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}
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static int cpp_sin(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, sin(x));
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return 1;
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}
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static int cpp_cos(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, cos(x));
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return 1;
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}
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static int cpp_atan2(lua_State *L) {
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float dx = luaL_checknumber(L, 1);
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float dy = luaL_checknumber(L, 2);
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lua_pushnumber(L, atan2(dx, dy));
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return 1;
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}
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static int cpp_sqrt(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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lua_pushnumber(L, sqrt(x));
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return 1;
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}
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static int cpp_max(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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float y = luaL_checknumber(L, 2);
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lua_pushnumber(L, max(x, y));
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return 1;
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}
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static int cpp_mid(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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float y = luaL_checknumber(L, 2);
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float z = luaL_checknumber(L, 3);
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lua_pushnumber(L, mid(x, y, z));
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return 1;
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}
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static int cpp_min(lua_State *L) {
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float x = luaL_checknumber(L, 1);
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float y = luaL_checknumber(L, 2);
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lua_pushnumber(L, min(x, y));
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return 1;
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}
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static int cpp_rnd(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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lua_pushinteger(L, rnd(x));
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return 1;
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}
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static int cpp_srand(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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srand(x);
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return 0;
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}
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static int cpp_tostr(lua_State *L) {
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int val = luaL_checknumber(L, 1);
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lua_pushstring(L, tostr(val));
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return 1;
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}
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static int cpp_ascii(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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int index = luaL_checkinteger(L, 2);
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lua_pushinteger(L, ascii(str, index));
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return 1;
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}
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static int cpp_strlen(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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lua_pushinteger(L, strlen(str));
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return 1;
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}
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static int cpp_setchar(lua_State *L) {
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int index = luaL_checkinteger(L, 1);
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int b0 = luaL_checkinteger(L, 2);
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int b1 = luaL_checkinteger(L, 3);
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int b2 = luaL_checkinteger(L, 4);
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int b3 = luaL_checkinteger(L, 5);
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int b4 = luaL_checkinteger(L, 6);
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int b5 = luaL_checkinteger(L, 7);
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int b6 = luaL_checkinteger(L, 8);
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int b7 = luaL_checkinteger(L, 9);
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setchar(index, b0, b1, b2, b3, b4, b5, b6, b7);
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return 0;
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}
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static int cpp_peek(lua_State *L) {
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int addr = luaL_checkinteger(L, 1);
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lua_pushinteger(L, peek(addr));
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return 1;
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}
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static int cpp_poke(lua_State *L) {
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int addr = luaL_checkinteger(L, 1);
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int val = luaL_checkinteger(L, 2);
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poke(addr, val);
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return 0;
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}
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static int cpp_sound(lua_State *L) {
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float freq = luaL_checknumber(L, 1);
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int len = luaL_checkinteger(L, 2);
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sound(freq, len);
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return 0;
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}
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static int cpp_nosound(lua_State *L) {
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nosound();
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return 0;
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}
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}
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lua_State *L;
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bool is_playing = false;
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bool init_exists = false;
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bool update_exists = false;
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bool lua_is_playing() {
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return is_playing;
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}
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void lua_init() {
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L = luaL_newstate();
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if (luaL_loadfile(L, "game.lua")) {
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debug("error loading game");
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debug(lua_tostring(L, -1));
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lua_pop(L,1);
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return;
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}
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lua_pushcfunction(L,cpp_cls); lua_setglobal(L, "cls");
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lua_pushcfunction(L,cpp_ink); lua_setglobal(L, "ink");
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lua_pushcfunction(L,cpp_paper); lua_setglobal(L, "paper");
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lua_pushcfunction(L,cpp_color); lua_setglobal(L, "color");
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lua_pushcfunction(L,cpp_locate); lua_setglobal(L, "locate");
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lua_pushcfunction(L,cpp_print); lua_setglobal(L, "print");
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lua_pushcfunction(L,cpp_btn); lua_setglobal(L, "btn");
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lua_pushcfunction(L,cpp_btnp); lua_setglobal(L, "btnp");
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lua_pushcfunction(L,cpp_mousex); lua_setglobal(L, "mousex");
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lua_pushcfunction(L,cpp_mousey); lua_setglobal(L, "mousey");
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lua_pushcfunction(L,cpp_mousewheel); lua_setglobal(L, "mousewheel");
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lua_pushcfunction(L,cpp_mousebutton); lua_setglobal(L, "mousebutton");
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lua_pushcfunction(L,cpp_time); lua_setglobal(L, "time");
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lua_pushcfunction(L,cpp_abs); lua_setglobal(L, "abs");
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lua_pushcfunction(L,cpp_ceil); lua_setglobal(L, "ceil");
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lua_pushcfunction(L,cpp_flr); lua_setglobal(L, "flr");
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lua_pushcfunction(L,cpp_sgn); lua_setglobal(L, "sgn");
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lua_pushcfunction(L,cpp_sin); lua_setglobal(L, "sin");
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lua_pushcfunction(L,cpp_cos); lua_setglobal(L, "cos");
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lua_pushcfunction(L,cpp_atan2); lua_setglobal(L, "atan2");
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lua_pushcfunction(L,cpp_sqrt); lua_setglobal(L, "sqrt");
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lua_pushcfunction(L,cpp_max); lua_setglobal(L, "max");
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lua_pushcfunction(L,cpp_mid); lua_setglobal(L, "mid");
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lua_pushcfunction(L,cpp_min); lua_setglobal(L, "min");
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lua_pushcfunction(L,cpp_rnd); lua_setglobal(L, "rnd");
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lua_pushcfunction(L,cpp_srand); lua_setglobal(L, "srand");
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lua_pushcfunction(L,cpp_tostr); lua_setglobal(L, "tostr");
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lua_pushcfunction(L,cpp_ascii); lua_setglobal(L, "ascii");
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lua_pushcfunction(L,cpp_strlen); lua_setglobal(L, "strlen");
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lua_pushcfunction(L,cpp_setchar); lua_setglobal(L, "setchar");
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lua_pushcfunction(L,cpp_peek); lua_setglobal(L, "peek");
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lua_pushcfunction(L,cpp_poke); lua_setglobal(L, "poke");
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lua_pushcfunction(L,cpp_sound); lua_setglobal(L, "sound");
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lua_pushcfunction(L,cpp_nosound); lua_setglobal(L, "nosound");
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lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
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lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
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lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");
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lua_pushinteger(L, 6); lua_setglobal(L, "KEY_C");
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lua_pushinteger(L, 7); lua_setglobal(L, "KEY_D");
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lua_pushinteger(L, 8); lua_setglobal(L, "KEY_E");
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lua_pushinteger(L, 9); lua_setglobal(L, "KEY_F");
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lua_pushinteger(L, 10); lua_setglobal(L, "KEY_G");
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lua_pushinteger(L, 11); lua_setglobal(L, "KEY_H");
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lua_pushinteger(L, 12); lua_setglobal(L, "KEY_I");
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lua_pushinteger(L, 13); lua_setglobal(L, "KEY_J");
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lua_pushinteger(L, 14); lua_setglobal(L, "KEY_K");
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lua_pushinteger(L, 15); lua_setglobal(L, "KEY_L");
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lua_pushinteger(L, 16); lua_setglobal(L, "KEY_M");
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lua_pushinteger(L, 17); lua_setglobal(L, "KEY_N");
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lua_pushinteger(L, 18); lua_setglobal(L, "KEY_O");
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lua_pushinteger(L, 19); lua_setglobal(L, "KEY_P");
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lua_pushinteger(L, 20); lua_setglobal(L, "KEY_Q");
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lua_pushinteger(L, 21); lua_setglobal(L, "KEY_R");
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lua_pushinteger(L, 22); lua_setglobal(L, "KEY_S");
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lua_pushinteger(L, 23); lua_setglobal(L, "KEY_T");
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lua_pushinteger(L, 24); lua_setglobal(L, "KEY_U");
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lua_pushinteger(L, 25); lua_setglobal(L, "KEY_V");
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lua_pushinteger(L, 26); lua_setglobal(L, "KEY_W");
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lua_pushinteger(L, 27); lua_setglobal(L, "KEY_X");
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lua_pushinteger(L, 28); lua_setglobal(L, "KEY_Y");
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lua_pushinteger(L, 29); lua_setglobal(L, "KEY_Z");
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lua_pushinteger(L, 30); lua_setglobal(L, "KEY_1");
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lua_pushinteger(L, 31); lua_setglobal(L, "KEY_2");
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lua_pushinteger(L, 32); lua_setglobal(L, "KEY_3");
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lua_pushinteger(L, 33); lua_setglobal(L, "KEY_4");
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lua_pushinteger(L, 34); lua_setglobal(L, "KEY_5");
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lua_pushinteger(L, 35); lua_setglobal(L, "KEY_6");
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lua_pushinteger(L, 36); lua_setglobal(L, "KEY_7");
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lua_pushinteger(L, 37); lua_setglobal(L, "KEY_8");
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lua_pushinteger(L, 38); lua_setglobal(L, "KEY_9");
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lua_pushinteger(L, 39); lua_setglobal(L, "KEY_0");
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lua_pushinteger(L, 40); lua_setglobal(L, "KEY_RETURN");
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lua_pushinteger(L, 41); lua_setglobal(L, "KEY_ESCAPE");
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lua_pushinteger(L, 42); lua_setglobal(L, "KEY_BACKSPACE");
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lua_pushinteger(L, 43); lua_setglobal(L, "KEY_TAB");
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lua_pushinteger(L, 44); lua_setglobal(L, "KEY_SPACE");
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lua_pushinteger(L, 45); lua_setglobal(L, "KEY_MINUS");
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lua_pushinteger(L, 46); lua_setglobal(L, "KEY_EQUALS");
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lua_pushinteger(L, 47); lua_setglobal(L, "KEY_LEFTBRACKET");
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lua_pushinteger(L, 48); lua_setglobal(L, "KEY_RIGHTBRACKET");
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lua_pushinteger(L, 49); lua_setglobal(L, "KEY_BACKSLASH");
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lua_pushinteger(L, 50); lua_setglobal(L, "KEY_NONUSHASH");
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lua_pushinteger(L, 51); lua_setglobal(L, "KEY_SEMICOLON");
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lua_pushinteger(L, 52); lua_setglobal(L, "KEY_APOSTROPHE");
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lua_pushinteger(L, 53); lua_setglobal(L, "KEY_GRAVE");
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lua_pushinteger(L, 54); lua_setglobal(L, "KEY_COMMA");
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lua_pushinteger(L, 55); lua_setglobal(L, "KEY_PERIOD");
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lua_pushinteger(L, 56); lua_setglobal(L, "KEY_SLASH");
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lua_pushinteger(L, 57); lua_setglobal(L, "KEY_CAPSLOCK");
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lua_pushinteger(L, 58); lua_setglobal(L, "KEY_F1");
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lua_pushinteger(L, 59); lua_setglobal(L, "KEY_F2");
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lua_pushinteger(L, 60); lua_setglobal(L, "KEY_F3");
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lua_pushinteger(L, 61); lua_setglobal(L, "KEY_F4");
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lua_pushinteger(L, 62); lua_setglobal(L, "KEY_F5");
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lua_pushinteger(L, 63); lua_setglobal(L, "KEY_F6");
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lua_pushinteger(L, 64); lua_setglobal(L, "KEY_F7");
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lua_pushinteger(L, 65); lua_setglobal(L, "KEY_F8");
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lua_pushinteger(L, 66); lua_setglobal(L, "KEY_F9");
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lua_pushinteger(L, 67); lua_setglobal(L, "KEY_F10");
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lua_pushinteger(L, 68); lua_setglobal(L, "KEY_F11");
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lua_pushinteger(L, 69); lua_setglobal(L, "KEY_F12");
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lua_pushinteger(L, 70); lua_setglobal(L, "KEY_PRINTSCREEN");
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lua_pushinteger(L, 71); lua_setglobal(L, "KEY_SCROLLLOCK");
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lua_pushinteger(L, 72); lua_setglobal(L, "KEY_PAUSE");
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lua_pushinteger(L, 73); lua_setglobal(L, "KEY_INSERT");
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lua_pushinteger(L, 74); lua_setglobal(L, "KEY_HOME");
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lua_pushinteger(L, 75); lua_setglobal(L, "KEY_PAGEUP");
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lua_pushinteger(L, 76); lua_setglobal(L, "KEY_DELETE");
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lua_pushinteger(L, 77); lua_setglobal(L, "KEY_END");
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lua_pushinteger(L, 78); lua_setglobal(L, "KEY_PAGEDOWN");
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lua_pushinteger(L, 79); lua_setglobal(L, "KEY_RIGHT");
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lua_pushinteger(L, 80); lua_setglobal(L, "KEY_LEFT");
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lua_pushinteger(L, 81); lua_setglobal(L, "KEY_DOWN");
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lua_pushinteger(L, 82); lua_setglobal(L, "KEY_UP");
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lua_pushinteger(L, 83); lua_setglobal(L, "KEY_NUMLOCKCLEAR");
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lua_pushinteger(L, 84); lua_setglobal(L, "KEY_KP_DIVIDE");
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lua_pushinteger(L, 85); lua_setglobal(L, "KEY_KP_MULTIPLY");
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lua_pushinteger(L, 86); lua_setglobal(L, "KEY_KP_MINUS");
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lua_pushinteger(L, 87); lua_setglobal(L, "KEY_KP_PLUS");
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lua_pushinteger(L, 88); lua_setglobal(L, "KEY_KP_ENTER");
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lua_pushinteger(L, 89); lua_setglobal(L, "KEY_KP_1");
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lua_pushinteger(L, 90); lua_setglobal(L, "KEY_KP_2");
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lua_pushinteger(L, 91); lua_setglobal(L, "KEY_KP_3");
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lua_pushinteger(L, 92); lua_setglobal(L, "KEY_KP_4");
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lua_pushinteger(L, 93); lua_setglobal(L, "KEY_KP_5");
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lua_pushinteger(L, 94); lua_setglobal(L, "KEY_KP_6");
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lua_pushinteger(L, 95); lua_setglobal(L, "KEY_KP_7");
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lua_pushinteger(L, 96); lua_setglobal(L, "KEY_KP_8");
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lua_pushinteger(L, 97); lua_setglobal(L, "KEY_KP_9");
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lua_pushinteger(L, 98); lua_setglobal(L, "KEY_KP_0");
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lua_pushinteger(L, 99); lua_setglobal(L, "KEY_KP_PERIOD");
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lua_pushinteger(L, 100); lua_setglobal(L, "KEY_NONUSBACKSLASH");
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lua_pushinteger(L, 101); lua_setglobal(L, "KEY_APPLICATION");
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lua_pushinteger(L, 224); lua_setglobal(L, "KEY_LCTRL");
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lua_pushinteger(L, 225); lua_setglobal(L, "KEY_LSHIFT");
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lua_pushinteger(L, 226); lua_setglobal(L, "KEY_LALT");
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lua_pushinteger(L, 227); lua_setglobal(L, "KEY_LGUI");
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lua_pushinteger(L, 228); lua_setglobal(L, "KEY_RCTRL");
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lua_pushinteger(L, 229); lua_setglobal(L, "KEY_RSHIFT");
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lua_pushinteger(L, 230); lua_setglobal(L, "KEY_RALT");
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lua_pushinteger(L, 231); lua_setglobal(L, "KEY_RGUI");
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lua_pushinteger(L, 0); lua_setglobal(L, "COLOR_BLACK");
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lua_pushinteger(L, 1); lua_setglobal(L, "COLOR_BLUE");
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lua_pushinteger(L, 2); lua_setglobal(L, "COLOR_GREEN");
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lua_pushinteger(L, 3); lua_setglobal(L, "COLOR_CYAN");
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lua_pushinteger(L, 4); lua_setglobal(L, "COLOR_RED");
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lua_pushinteger(L, 5); lua_setglobal(L, "COLOR_MAGENTA");
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lua_pushinteger(L, 6); lua_setglobal(L, "COLOR_BROWN");
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lua_pushinteger(L, 7); lua_setglobal(L, "COLOR_LIGHT_GRAY");
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lua_pushinteger(L, 8); lua_setglobal(L, "COLOR_DARK_GRAY");
|
|
lua_pushinteger(L, 9); lua_setglobal(L, "COLOR_LIGHT_BLUE");
|
|
lua_pushinteger(L, 10); lua_setglobal(L, "COLOR_LIGHT_GREEN");
|
|
lua_pushinteger(L, 11); lua_setglobal(L, "COLOR_LIGHT_CYAN");
|
|
lua_pushinteger(L, 12); lua_setglobal(L, "COLOR_LIGHT_RED");
|
|
lua_pushinteger(L, 13); lua_setglobal(L, "COLOR_LIGHT_MAGENTA");
|
|
lua_pushinteger(L, 14); lua_setglobal(L, "COLOR_YELLOW");
|
|
lua_pushinteger(L, 15); lua_setglobal(L, "COLOR_WHITE");
|
|
|
|
if (lua_pcall(L,0, LUA_MULTRET, 0)) {
|
|
debug("runtime error");
|
|
debug(lua_tostring(L, -1));
|
|
lua_pop(L,1);
|
|
return;
|
|
}
|
|
|
|
lua_getglobal(L, "init");
|
|
if (lua_isfunction(L,-1)) init_exists = true;
|
|
lua_pop(L,1);
|
|
|
|
lua_getglobal(L, "update");
|
|
if (lua_isfunction(L,-1)) update_exists = true;
|
|
lua_pop(L,1);
|
|
|
|
is_playing = true;
|
|
}
|
|
|
|
void lua_call_init() {
|
|
if (!init_exists) return;
|
|
lua_getglobal(L, "init");
|
|
if (lua_pcall(L, 0, 0, 0)) {
|
|
debug("runtime error");
|
|
debug(lua_tostring(L, -1));
|
|
lua_pop(L,1);
|
|
is_playing = false;
|
|
}
|
|
}
|
|
|
|
void lua_call_update() {
|
|
if (!update_exists) return;
|
|
lua_getglobal(L, "update");
|
|
if (lua_pcall(L, 0, 0, 0)) {
|
|
debug("runtime error");
|
|
debug(lua_tostring(L, -1));
|
|
lua_pop(L,1);
|
|
is_playing = false;
|
|
}
|
|
}
|
|
|
|
void lua_quit() {
|
|
if (!is_playing) return;
|
|
is_playing = false;
|
|
lua_close(L);
|
|
}
|