Files
ascii/demos/lorenrunner.lua
2022-12-07 15:45:16 +01:00

114 lines
3.3 KiB
Lua

score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end