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atari2600/source/ui.cpp
T
raimon@prometeo d95fd4dea8 - [NEW] [ui] printhline() printvline()
- [NEW] stubs de debug en subsistemes
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- [NEW] informació completa sobre opcodes, instruccions... en 6502_opcodes
2026-09-19 16:09:20 +02:00

188 lines
5.4 KiB
C++

#include "ui.h"
namespace ui
{
uint8_t colors[16][3] = {
{0,0,0},
{0,0,128},
{0,128,0},
{0,128,128},
{128,0,0},
{128,0,128},
{255,128,0},
{128,128,128},
{30,30,30},
{0,0,255},
{0,255,0},
{0,255,255},
{255,0,0},
{255,0,255},
{255,255,0},
{255,255,255},
};
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
uint8_t offset_x = 0;
uint8_t offset_y = 0;
bool clicked = false;
void (*dialog)(void) = nullptr;
SDL_Texture * createtexture(SDL_Renderer *renderer)
{
SDL_Surface *bmp_surface = SDL_LoadBMP("font.bmp");
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_DestroySurface(bmp_surface);
SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
return texture;
}
void setrenderer(SDL_Renderer *renderer, SDL_Texture *texture)
{
ren = renderer;
tex = texture;
offset_x = offset_y = 0;
}
void setoffset(uint8_t x, uint8_t y)
{
offset_x = x;
offset_y = y;
}
void incoffset(uint8_t x, uint8_t y)
{
offset_x += x;
offset_y += y;
}
uint8_t getOffsetX()
{
return offset_x;
}
uint8_t getOffsetY()
{
return offset_y;
}
bool mouseInside(int x, int y, int w, int h)
{
float mxf, myf;
SDL_GetMouseState(&mxf, &myf);
int mx = int(mxf)/CHR_W;
int my = int(myf)/CHR_H;
mx -= offset_x;
my -= offset_y;
return (mx >= x) && (mx < x+w) && (my >= y) && (my < y+h);
}
void panel(int x, int y, int w, int h, const char *title)
{
ui::setoffset(x, y);
ui::box(0,0,w,h,COLOR_WHITE);
ui::printrect(2,0, strlen(title)+2,1, COLOR_DARK);
ui::printtxt(3,0, title, COLOR_WHITE);
ui::incoffset(1, 1);
}
void box(int x, int y, int w, int h, uint8_t color)
{
SDL_FRect rect {float((offset_x+x)*CHR_W)+3, float((offset_y+y)*CHR_H)+6, float(w*CHR_W-6), float(h*CHR_H-13)};
SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
SDL_RenderRect(ren, &rect);
}
void printrect(int x, int y, int w, int h, uint8_t color)
{
SDL_FRect rect {float(offset_x+x)*CHR_W, float(offset_y+y)*CHR_H, float(w*CHR_W), float(h*CHR_H)};
SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
SDL_RenderFillRect(ren, &rect);
}
void printvoidrect(int x, int y, int w, int h, uint8_t color)
{
SDL_FRect rect {float(offset_x+x)*CHR_W, float(offset_y+y)*CHR_H, float(w*CHR_W), float(h*CHR_H)};
SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
SDL_RenderRect(ren, &rect);
}
void printhline(int x1, int y, int x2, uint8_t color)
{
SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
SDL_RenderLine(ren, float((offset_x+x1)*CHR_W)+3, float((offset_y+y)*CHR_H)+6, float((offset_x+x2)*CHR_W)+3, float((offset_y+y)*CHR_H)+6);
}
void printvline(int x, int y1, int y2, uint8_t color)
{
SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
SDL_RenderLine(ren, float((offset_x+x)*CHR_W)+3, float((offset_y+y1)*CHR_H)+6, float((offset_x+x)*CHR_W)+3, float((offset_y+y2)*CHR_H)+6);
}
void printchar(int x, int y, char chr, uint8_t color)
{
if (color != 255) SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
if (chr==32) return;
if (chr<32 || chr>127) chr = '.';
SDL_FRect src {float((chr-32)&0xf)*CHR_W, float((chr-32)>>4)*CHR_H, float(CHR_W), float(CHR_H)};
SDL_FRect dst {float(offset_x+x)*CHR_W, float(offset_y+y)*CHR_H, float(CHR_W), float(CHR_H)};
SDL_RenderTexture(ren, tex, &src, &dst);
}
void printtxt(int x, int y, const char *text, uint8_t color)
{
SDL_SetTextureColorMod(tex, colors[color][0], colors[color][1], colors[color][2]);
for (int i=0; i<(int)strlen(text);++i) if (text[i]!=32) printchar(x+i, y, text[i]);
}
void placechar(int x, int y, char chr, uint8_t color)
{
if (color != 255) SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
if (chr==32) return;
if (chr<32 || chr>127) chr = '.';
SDL_FRect src {float((chr-32)&0xf)*CHR_W, float((chr-32)>>4)*CHR_H, float(CHR_W), float(CHR_H)};
SDL_FRect dst {float(x), float(y), float(CHR_W*2), float(CHR_H*2)};
SDL_RenderTexture(ren, tex, &src, &dst);
}
void placetxt(int x, int y, const char *text, uint8_t color)
{
SDL_SetTextureColorMod(tex, colors[color][0], colors[color][1], colors[color][2]);
for (int i=0; i<(int)strlen(text);++i) if (text[i]!=32) placechar(x+i*CHR_W*2, y, text[i]);
}
void setClicked(const bool value)
{
clicked = value;
}
const bool getClicked()
{
return clicked;
}
void setDialog(void(*new_dialog)(void))
{
ui::dialog = new_dialog;
}
bool hasDialog()
{
return dialog != nullptr;
}
void callDialog()
{
if (dialog) dialog();
}
}