Files
atari2600/source/speaker.cpp
T
raimon@prometeo fb5097733d -[NEW] reorganització de códi
-[NEW] mòdul display operatiu
-[NEW] mòdul tia pràcticament acabat (falta el reset)
-[NEW] glue code para poder compilar. Primera compilació
-[NEW] Afegides classes de UI
-[NEW] Afegides classes de debug desensamblador del z80, a convertir a 6502
2026-09-17 10:43:59 +02:00

89 lines
2.1 KiB
C++

#include "speaker.h"
#include <SDL3/SDL.h>
#include <vector>
#include <stdlib.h>
namespace speaker
{
int sampling_freq = 44100;
uint16_t audio_buffer_size = 1024;
SDL_AudioStream* sdlAudioStream = nullptr;
uint8_t *sound_buffer = nullptr;
uint16_t sound_pos=0;
float t_sound=0.0f;
float cycles_per_sample = 0.0f;
std::vector<uint8_t(*)()> sources;
void init(float clock_frequency)
{
if (sound_buffer) quit();
SDL_AudioSpec audioSpec{SDL_AUDIO_U8, 1, sampling_freq};
sdlAudioStream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audioSpec, nullptr, nullptr);
cycles_per_sample = clock_frequency / (float)sampling_freq;
sound_buffer = (uint8_t*)malloc(audio_buffer_size);
sound_pos = 0;
t_sound = 0.0f;
enable();
}
void quit()
{
disable();
sources.clear();
if (sound_buffer) {
free(sound_buffer);
sound_buffer = nullptr;
}
if (sdlAudioStream) {
SDL_DestroyAudioStream(sdlAudioStream);
sdlAudioStream = nullptr;
}
}
void enable()
{
SDL_ResumeAudioStreamDevice(sdlAudioStream);
}
void disable()
{
SDL_PauseAudioStreamDevice(sdlAudioStream);
}
void register_source(uint8_t(*callback)())
{
sources.push_back(callback);
}
void update(const uint32_t dt)
{
t_sound += (float)dt;
if (t_sound >= cycles_per_sample)
{
t_sound -= cycles_per_sample;
uint32_t sample = 0;
for (auto callback : sources) sample += callback();
sample /= sources.size();
sound_buffer[sound_pos++] = (uint8_t)sample;
}
if (sound_pos >= audio_buffer_size)
{
SDL_PutAudioStreamData(sdlAudioStream, sound_buffer, sound_pos);
sound_pos = 0;
while (SDL_GetAudioStreamQueued(sdlAudioStream) > 2048)
{
SDL_Delay(1);
}
}
}
}