#pragma once namespace Editor { enum class Mode { Face, Cube, Anim, Paint }; enum class State { None, Grab, Scale, Rotate, Pivot }; extern Mode mode; extern State state; extern char textureFilename[400]; extern unsigned texture; extern char forcedAxis; extern float t; extern unsigned char bitmap[32*32*4]; void SetMode(const Mode value); void SetState(const State value); }