#pragma once #include "common.h" struct Viewport { enum RenderMode { Wire, Solid, Textured, UV }; Vector4 bounds {}; RenderMode renderMode {Solid}; Vector2 offset {0, 0}; Vector2 rotation {10, 20}; float zoom {10.0f}; bool light {true}; bool grid {true}; }; extern Viewport viewports[3];