#include "screen.h" #include #include "application.h" float SCREEN_WIDTH = 1280; float SCREEN_HEIGHT = 700; namespace Screen { SDL_Window* gWindow = nullptr; void Beep(unsigned char r, unsigned char g, unsigned char b){ glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, 1.0f); Application::NeedsUpdate(2); } }