Files
biomed/geometry.cpp
2026-02-12 10:51:02 +01:00

27 lines
634 B
C++

#include "geometry.h"
Vector3 calculate_normal(const Vector3& v1, const Vector3& v2, const Vector3& v3)
{
Vector3 normal;
const Vector3 U = v2 - v1;
const Vector3 V = v3 - v1;
normal.x = U.y * V.z - U.z * V.y;
normal.y = U.z * V.x - U.x * V.z;
normal.z = U.x * V.y - U.y * V.x;
return normal.normalize();
}
const float random(const float& rangeMin, const float& rangeMax)
{
const float range = rangeMax - rangeMin;
return rangeMin + (float(rand())/float(RAND_MAX))*range;
}
const float random_int(const int& rangeMin, const int& rangeMax)
{
const int range = rangeMax - rangeMin;
return rangeMin + (rand() % range);
}