Files
biomed/texture.h
2026-02-12 10:51:02 +01:00

20 lines
490 B
C++

#pragma once
#include "common.h"
namespace Texture
{
extern unsigned texture;
unsigned Create(const int w = -1, const int h = -1);
const bool Load(const unsigned& texture, const char* filename);
uint8_t* Load(const char* filename);
void Update(const unsigned& texture, const int w, const int h, const uint8_t* data);
}
namespace Bitmap
{
void PutPixel(uint8_t* data, const int x, const int y, const Color& color);
const Color GetPixel(uint8_t* data, const int x, const int y);
}