- Musica i so amb SDL_Mixer
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16
main.lua
16
main.lua
@@ -8,6 +8,22 @@ function _init()
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back=newsurf(128,96)
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fade.init()
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audio_text_abad = loadsound(audio_text_abad)
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audio_text_premiere = loadsound(audio_text_premiere)
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audio_text_elalien = loadsound(audio_text_elalien)
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audio_text_batman = loadsound(audio_text_batman)
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audio_abad_jump = loadsound(audio_abad_jump)
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audio_abad_fall = loadsound(audio_abad_fall)
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audio_abad_hit = loadsound(audio_abad_hit)
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audio_abad_shot = loadsound(audio_abad_shot)
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audio_abad_step[1] = loadsound(audio_abad_step[1])
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audio_abad_step[2] = loadsound(audio_abad_step[2])
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audio_abad_step[3] = loadsound(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = loadsound(audio_switch)
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audio_hit = loadsound(audio_hit)
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audio_low = loadsound(audio_low)
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--game_init()
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intro_init()
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--final_init()
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